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Ensemble surface import and statistics
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@@ -47,13 +47,13 @@ public:
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double* normalizedIntersection );
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static double linePointSquareDist( const cvf::Vec3d& p1, const cvf::Vec3d& p2, const cvf::Vec3d& p3 );
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static int intersectLineSegmentTriangle( const cvf::Vec3d p0,
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const cvf::Vec3d p1,
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const cvf::Vec3d t0,
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const cvf::Vec3d t1,
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const cvf::Vec3d t2,
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cvf::Vec3d* intersectionPoint,
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bool* isLineDirDotNormalNegative );
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static int intersectLineSegmentTriangle( const cvf::Vec3d& p0,
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const cvf::Vec3d& p1,
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const cvf::Vec3d& t0,
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const cvf::Vec3d& t1,
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const cvf::Vec3d& t2,
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cvf::Vec3d* intersectionPoint,
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bool* isLineDirDotNormalNegative );
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static cvf::Vec3d
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barycentricCoords( const cvf::Vec3d& t0, const cvf::Vec3d& t1, const cvf::Vec3d& t2, const cvf::Vec3d& p );
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static cvf::Vec4d barycentricCoords( const cvf::Vec3d& v0,
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