mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
#2939 ProgressInfo: Reintroduce process envents, to update the progress dialog durig processing on linux/mac.
Introduced isActive and used this info to block sheduled redraw/display model regen when progress bar is active, to avoid unintended recursive behaviour resulting in crashes.
This commit is contained in:
@@ -38,6 +38,7 @@
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#include <QTreeView>
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#include <QTreeView>
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#include <set>
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#include <set>
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#include "cafProgressState.h"
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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@@ -100,6 +101,12 @@ void RiaCompletionTypeCalculationScheduler::scheduleRecalculateCompletionTypeAnd
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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void RiaCompletionTypeCalculationScheduler::slotRecalculateCompletionType()
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void RiaCompletionTypeCalculationScheduler::slotRecalculateCompletionType()
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{
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{
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if ( caf::ProgressState::isActive() )
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{
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startTimer();
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return;
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}
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std::set<RimEclipseCase*> uniqueCases(m_eclipseCasesToRecalculate.begin(), m_eclipseCasesToRecalculate.end());
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std::set<RimEclipseCase*> uniqueCases(m_eclipseCasesToRecalculate.begin(), m_eclipseCasesToRecalculate.end());
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Rim3dView* activeView = RiaApplication::instance()->activeReservoirView();
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Rim3dView* activeView = RiaApplication::instance()->activeReservoirView();
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@@ -23,6 +23,7 @@
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#include <QCoreApplication>
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#include <QCoreApplication>
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#include <set>
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#include <set>
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#include "cafProgressState.h"
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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@@ -59,16 +60,24 @@ void RiaViewRedrawScheduler::scheduleDisplayModelUpdateAndRedraw(Rim3dView* resV
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{
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{
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m_resViewsToUpdate.push_back(resViewToUpdate);
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m_resViewsToUpdate.push_back(resViewToUpdate);
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startTimer(0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::startTimer(int msecs)
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{
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if (!m_resViewUpdateTimer)
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if (!m_resViewUpdateTimer)
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{
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{
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m_resViewUpdateTimer = new QTimer(this);
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m_resViewUpdateTimer = new QTimer(this);
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connect(m_resViewUpdateTimer, SIGNAL(timeout()), this, SLOT(slotUpdateScheduledDisplayModels()));
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connect(m_resViewUpdateTimer, SIGNAL(timeout()), this, SLOT(slotUpdateAndRedrawScheduledViewsWhenReady()));
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}
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}
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if (!m_resViewUpdateTimer->isActive())
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if (!m_resViewUpdateTimer->isActive())
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{
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{
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m_resViewUpdateTimer->setSingleShot(true);
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m_resViewUpdateTimer->setSingleShot(true);
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m_resViewUpdateTimer->start(0);
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m_resViewUpdateTimer->start(msecs);
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}
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}
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}
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}
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@@ -76,7 +85,7 @@ void RiaViewRedrawScheduler::scheduleDisplayModelUpdateAndRedraw(Rim3dView* resV
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::slotUpdateScheduledDisplayModels()
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void RiaViewRedrawScheduler::updateAndRedrawScheduledViews()
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{
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{
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// Compress to remove duplicates
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// Compress to remove duplicates
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// and update dependent views after independent views
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// and update dependent views after independent views
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@@ -113,6 +122,20 @@ void RiaViewRedrawScheduler::slotUpdateScheduledDisplayModels()
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m_resViewsToUpdate.clear();
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m_resViewsToUpdate.clear();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiaViewRedrawScheduler::slotUpdateAndRedrawScheduledViewsWhenReady()
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{
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if ( caf::ProgressState::isActive() )
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{
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startTimer(100);
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return;
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}
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updateAndRedrawScheduledViews();
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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@@ -33,11 +33,14 @@ public:
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static RiaViewRedrawScheduler* instance();
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static RiaViewRedrawScheduler* instance();
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void scheduleDisplayModelUpdateAndRedraw(Rim3dView* resViewToUpdate);
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void scheduleDisplayModelUpdateAndRedraw(Rim3dView* resViewToUpdate);
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void clearViewsScheduledForUpdate();
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void clearViewsScheduledForUpdate();
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void updateAndRedrawScheduledViews();
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public slots:
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private slots:
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void slotUpdateScheduledDisplayModels();
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void slotUpdateAndRedrawScheduledViewsWhenReady();
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private:
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private:
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void startTimer(int msecs);
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RiaViewRedrawScheduler() : m_resViewUpdateTimer(nullptr) {}
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RiaViewRedrawScheduler() : m_resViewUpdateTimer(nullptr) {}
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~RiaViewRedrawScheduler();
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~RiaViewRedrawScheduler();
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@@ -230,7 +230,7 @@ void RicExportMultipleSnapshotsFeature::exportViewVariationsToFolder(RimGridView
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// Force update of scheduled display models modifying the time step
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// Force update of scheduled display models modifying the time step
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// This is required due to visualization structures updated by the update functions,
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// This is required due to visualization structures updated by the update functions,
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// and this is not triggered by changing time step only
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// and this is not triggered by changing time step only
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RiaViewRedrawScheduler::instance()->slotUpdateScheduledDisplayModels();
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RiaViewRedrawScheduler::instance()->updateAndRedrawScheduledViews();
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viewer->setCurrentFrame(i);
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viewer->setCurrentFrame(i);
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viewer->animationControl()->setCurrentFrameOnly(i);
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viewer->animationControl()->setCurrentFrameOnly(i);
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@@ -256,7 +256,7 @@ QImage Rim3dView::snapshotWindowContent()
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if (m_viewer)
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if (m_viewer)
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{
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{
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// Force update of scheduled display models before snapshotting
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// Force update of scheduled display models before snapshotting
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RiaViewRedrawScheduler::instance()->slotUpdateScheduledDisplayModels();
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RiaViewRedrawScheduler::instance()->updateAndRedrawScheduledViews();
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m_viewer->repaint();
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m_viewer->repaint();
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@@ -37,6 +37,7 @@
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#include "cafProgressInfo.h"
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#include "cafProgressInfo.h"
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#include "cafAssert.h"
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#include "cafAssert.h"
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#include "cafProgressState.h"
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#include <QPointer>
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#include <QPointer>
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#include <QProgressDialog>
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#include <QProgressDialog>
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@@ -317,6 +318,13 @@ namespace caf {
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return progressDialog()->thread() == QThread::currentThread();
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return progressDialog()->thread() == QThread::currentThread();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool ProgressState::isActive()
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{
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return !maxProgressStack().empty();
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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@@ -426,8 +434,8 @@ namespace caf {
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progressDialog()->setValue(static_cast<int>(currentTotalProgress()));
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progressDialog()->setValue(static_cast<int>(currentTotalProgress()));
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progressDialog()->setLabelText(currentComposedLabel());
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progressDialog()->setLabelText(currentComposedLabel());
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//QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (progressDialog()) progressDialog()->repaint();
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//if (progressDialog()) progressDialog()->repaint();
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}
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}
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@@ -441,8 +449,8 @@ namespace caf {
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descriptionStack().back() = description;
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descriptionStack().back() = description;
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progressDialog()->setLabelText(currentComposedLabel());
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progressDialog()->setLabelText(currentComposedLabel());
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//QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (progressDialog()) progressDialog()->repaint();
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//if (progressDialog()) progressDialog()->repaint();
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}
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}
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@@ -483,8 +491,8 @@ namespace caf {
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progressDialog()->setMaximum(totalMaxProgress);
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progressDialog()->setMaximum(totalMaxProgress);
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progressDialog()->setValue(totalProgress);
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progressDialog()->setValue(totalProgress);
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//QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (progressDialog()) progressDialog()->repaint();
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//if (progressDialog()) progressDialog()->repaint();
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}
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}
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@@ -560,7 +568,7 @@ namespace caf {
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progressDialog()->setLabelText(currentComposedLabel());
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progressDialog()->setLabelText(currentComposedLabel());
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// If we are finishing the last level, clean up
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// If we are finishing the last level, clean up
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if (!maxProgressStack_v.size())
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if (maxProgressStack_v.empty())
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{
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{
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if (progressDialog() != nullptr)
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if (progressDialog() != nullptr)
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{
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{
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@@ -568,11 +576,12 @@ namespace caf {
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progressDialog()->close();
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progressDialog()->close();
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}
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}
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}
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}
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else
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{
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// Make sure the Gui is repainted
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// Make sure the Gui is repainted
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//QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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if (progressDialog()) progressDialog()->repaint();
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//if (progressDialog()) progressDialog()->repaint();
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}
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}
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}
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45
Fwk/AppFwk/cafUserInterface/cafProgressState.h
Normal file
45
Fwk/AppFwk/cafUserInterface/cafProgressState.h
Normal file
@@ -0,0 +1,45 @@
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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namespace caf {
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class ProgressState
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{
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public:
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static bool isActive();
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};
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}
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Block a user