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Streamlines: New generator and UI usability improvements (#7424)
Co-authored-by: jonjenssen <jonjenssen@users.noreply.github.com> Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com>
This commit is contained in:
77
ApplicationLibCode/ReservoirDataModel/RigTracerPoint.cpp
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77
ApplicationLibCode/ReservoirDataModel/RigTracerPoint.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020 - Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigTracerPoint.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigTracerPoint::RigTracerPoint( cvf::Vec3d position, cvf::Vec3d direction, RiaDefines::PhaseType phase )
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: m_position( position )
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, m_direction( direction )
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, m_phaseType( phase )
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{
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m_absValue = m_direction.length();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigTracerPoint::~RigTracerPoint()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const cvf::Vec3d& RigTracerPoint::position() const
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{
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return m_position;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const cvf::Vec3d& RigTracerPoint::direction() const
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{
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return m_direction;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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double RigTracerPoint::absValue() const
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{
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return m_absValue;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RiaDefines::PhaseType RigTracerPoint::phaseType() const
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{
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return m_phaseType;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigTracerPoint::reverse()
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{
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m_direction *= -1.0;
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}
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