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Upgraded visualization libraries
Major refactoring of color legend framework Added discrete log color legend p4#: 18989
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@@ -57,6 +57,7 @@ public:
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void attachDepthStencilTexture2d(Texture* texture);
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void applyOpenGL(OpenGLContext* oglContext);
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void bind(OpenGLContext* oglContext) const;
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static void useDefaultWindowFramebuffer(OpenGLContext* oglContext);
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void deleteFramebuffer(OpenGLContext* oglContext);
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