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Upgraded visualization libraries
Major refactoring of color legend framework Added discrete log color legend p4#: 18989
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfRenderStateColorMask.h"
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#include "cvfAssert.h"
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#include "cvfOpenGL.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::RenderStateColorMask
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/// \ingroup Render
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///
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/// Encapsulate OpenGL glColorMask() function.
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///
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/// \sa http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RenderStateColorMask::RenderStateColorMask(bool writeAllComponents)
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: RenderState(COLOR_MASK),
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m_writeRed(writeAllComponents),
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m_writeGreen(writeAllComponents),
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m_writeBlue(writeAllComponents),
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m_writeAlpha(writeAllComponents)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateColorMask::enable(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha)
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{
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m_writeRed = writeRed;
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m_writeGreen = writeGreen;
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m_writeBlue = writeBlue;
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m_writeAlpha = writeAlpha;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateColorMask::enableWriteAllComponents(bool writeAllComponents)
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{
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m_writeRed = writeAllComponents;
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m_writeGreen = writeAllComponents;
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m_writeBlue = writeAllComponents;
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m_writeAlpha = writeAllComponents;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RenderStateColorMask::isRedEnabled() const
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{
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return m_writeRed;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RenderStateColorMask::isGreenEnabled() const
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{
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return m_writeGreen;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RenderStateColorMask::isBlueEnabled() const
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{
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return m_writeBlue;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RenderStateColorMask::isAlphaEnabled() const
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{
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return m_writeAlpha;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RenderStateColorMask::applyOpenGL(OpenGLContext* oglContext) const
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{
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GLboolean writeRed = m_writeRed ? static_cast<GLboolean>(GL_TRUE) : static_cast<GLboolean>(GL_FALSE);
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GLboolean writeGreen = m_writeGreen ? static_cast<GLboolean>(GL_TRUE) : static_cast<GLboolean>(GL_FALSE);
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GLboolean writeBlue = m_writeBlue ? static_cast<GLboolean>(GL_TRUE) : static_cast<GLboolean>(GL_FALSE);
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GLboolean writeAlpha = m_writeAlpha ? static_cast<GLboolean>(GL_TRUE) : static_cast<GLboolean>(GL_FALSE);
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glColorMask(writeRed, writeGreen, writeBlue, writeAlpha);
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CVF_CHECK_OGL(oglContext);
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}
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} // namespace cvf
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