Upgraded visualization libraries

Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
This commit is contained in:
Magne Sjaastad
2012-10-02 10:17:52 +02:00
parent 082560b2a5
commit 9c1ce7591e
163 changed files with 8917 additions and 3214 deletions
@@ -0,0 +1,68 @@
//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfScalarMapper.h"
namespace cvf {
//==================================================================================================
//
// A base class that implements the common things between ordinary range based legends.
//
//==================================================================================================
class ScalarMapperRangeBased : public ScalarMapper
{
public:
ScalarMapperRangeBased();
// Public interface for setting up the mapping
void setRange(double min, double max);
void setLevelCount(size_t colorCount, bool adjustLevels);
void setLevelsFromValues(const std::set<double>& levelValues);
void setColors(const Color3ubArray& colorArray);
void setColors(ColorTable colorTable);
// Implementing some of the Scalarmapper interface
virtual Vec2f mapToTextureCoord(double scalarValue) const;
virtual Color3ub mapToColor(double scalarValue) const;
virtual bool updateTexture(TextureImage* image) const;
virtual void majorTickValues(std::vector<double>* domainValues ) const;
protected:
double m_rangeMin;
double m_rangeMax;
unsigned int m_decadeLevelCount;
std::set<double> m_sortedLevels;
private:
void updateSortedLevels();
private:
size_t m_levelCount; //< Number of discrete colors between min and max or number of sections between major ticks
bool m_adjustLevels; //< Toggles wether to round tick positions to nice numbers
std::set<double> m_userDefinedLevelValues;
Color3ubArray m_colors;
uint m_textureSize; // The size of texture that updateTexture() will produce.
};
}