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Upgraded visualization libraries
Major refactoring of color legend framework Added discrete log color legend p4#: 18989
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102
VisualizationModules/LibViewing/cvfFixedSizeTransform.cpp
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102
VisualizationModules/LibViewing/cvfFixedSizeTransform.cpp
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfFixedSizeTransform.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::FixedSizeTransform
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/// \ingroup Viewing
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///
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/// Fixed size parts
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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FixedSizeTransform::FixedSizeTransform()
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{
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m_fixedPixelSizeModelUnits = 1.0;
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}
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//--------------------------------------------------------------------------------------------------
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/// Make the object a constant pixel size
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//--------------------------------------------------------------------------------------------------
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void FixedSizeTransform::updateWorldTransform(const cvf::Camera* camera)
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{
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Transform::updateWorldTransform(camera);
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if (m_fixedPixelSizeModelUnits > 0.0)
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{
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cvf::Vec3d objectCenter(0,0,0);
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objectCenter.transformPoint(m_worldMatrix);
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double eyeDist = (objectCenter - camera->position())*camera->direction();
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if (eyeDist > 0)
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{
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double scaleFactor = 1.0;
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if (camera->projection() == Camera::PERSPECTIVE)
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{
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double nearPlane = camera->nearPlane();
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double frontPlanePixelHeigth = camera->frontPlanePixelHeight();
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scaleFactor = (fixedPixelSizeModelUnits()*frontPlanePixelHeigth*eyeDist)/nearPlane;
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}
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else
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{
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scaleFactor = camera->frontPlanePixelHeight();
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}
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Mat4d scaleMatrix = Mat4d::fromScaling(Vec3d(scaleFactor, scaleFactor, scaleFactor));
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m_worldMatrix = m_worldMatrix*scaleMatrix;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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/// Set the pixel size of a unit size in world coords
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/// E.g: Setting pixel size to 5 will make an object 1 units wide in WC 5 pixels
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/// or setting this to 0.2 will make a 50 unit size object 10 pixels
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//--------------------------------------------------------------------------------------------------
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void FixedSizeTransform::setFixedPixelSizeInModelUnits(double pixelSize)
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{
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m_fixedPixelSizeModelUnits = pixelSize;
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}
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//--------------------------------------------------------------------------------------------------
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/// Return the pixel size of a unit size in world coords
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//--------------------------------------------------------------------------------------------------
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double FixedSizeTransform::fixedPixelSizeModelUnits() const
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{
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return m_fixedPixelSizeModelUnits;
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}
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} // namespace cvf
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