Upgraded visualization libraries

Major refactoring of color legend framework
Added discrete log color legend
p4#: 18989
This commit is contained in:
Magne Sjaastad committed 2012-10-02 10:17:52 +02:00
1 parent 082560b2a5
commit 9c1ce7591e
163 files changed
+8917 -3214

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@@ -46,9 +46,9 @@ public:
uint childCount() const;
void removeChild(ModelBasicTreeNode* child);
void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const Frustum& frustum, const CullSettings& cullSettings, unsigned int enableMask);
void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
void allParts(Collection<Part>* partCollection);
virtual void mergeParts(double maxExtent, unsigned int minimumPrimitiveCount);
virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
void updateBoundingBoxesRecursive();
const BoundingBox& boundingBox() const;
@@ -89,9 +89,9 @@ public:
void removePart(Part* part);
virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, unsigned int enableMask);
virtual void findVisibleParts(PartRenderHintCollection* visibleParts, const Camera& camera, const CullSettings& cullSettings, uint enableMask);
virtual void allParts(Collection<Part>* partCollection);
virtual void mergeParts(double maxExtent, unsigned int minimumPrimitiveCount);
virtual void mergeParts(double maxExtent, uint minimumPrimitiveCount);
virtual void updateBoundingBoxesRecursive();
virtual BoundingBox boundingBox() const;