diff --git a/ApplicationCode/ProjectDataModel/Rim3dView.cpp b/ApplicationCode/ProjectDataModel/Rim3dView.cpp index 410a2d33c2..8cab6d1de2 100644 --- a/ApplicationCode/ProjectDataModel/Rim3dView.cpp +++ b/ApplicationCode/ProjectDataModel/Rim3dView.cpp @@ -1236,7 +1236,7 @@ void Rim3dView::updateDisplayModelVisibility() // Initialize the mask to show everything except the the bits controlled here unsigned int mask = 0xffffffff & ~uintSurfaceBit & ~uintFaultBit & ~uintMeshSurfaceBit & ~uintMeshFaultBit & - ~intersectionCellFaceBit & ~intersectionCellMeshBit & ~intersectionFaultMeshBit; + ~uintIntersectionCellFaceBit & ~uintIntersectionCellMeshBit & ~uintIntersectionFaultMeshBit; // Then turn the appropriate bits on according to the user settings