Python code linting changes detected by black (#11211)

Co-authored-by: jorgenherje <jorgenherje@users.noreply.github.com>
This commit is contained in:
github-actions[bot]
2024-02-20 10:43:36 +01:00
committed by GitHub
parent 9eec4e6d4b
commit 9d186051d2

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@@ -14,8 +14,12 @@ from rips.generated.GridGeometryExtraction_pb2 import *
rips_instance = Instance.find() rips_instance = Instance.find()
grid_geometry_extraction_stub = GridGeometryExtractionStub(rips_instance.channel) grid_geometry_extraction_stub = GridGeometryExtractionStub(rips_instance.channel)
get_grid_surface_request = GridGeometryExtraction__pb2.GetGridSurfaceRequest(gridFilename=None, ijkIndexFilter=None,cellIndexFilter=None,propertyFilter=None) get_grid_surface_request = GridGeometryExtraction__pb2.GetGridSurfaceRequest(
get_grid_surface_response: GridGeometryExtraction__pb2.GetGridSurfaceResponse = grid_geometry_extraction_stub.GetGridSurface(get_grid_surface_request) gridFilename=None, ijkIndexFilter=None, cellIndexFilter=None, propertyFilter=None
)
get_grid_surface_response: GridGeometryExtraction__pb2.GetGridSurfaceResponse = (
grid_geometry_extraction_stub.GetGridSurface(get_grid_surface_request)
)
get_grid_surface_response.gridDimensions get_grid_surface_response.gridDimensions
vertex_array = get_grid_surface_response.vertexArray vertex_array = get_grid_surface_response.vertexArray
@@ -23,7 +27,7 @@ quad_indices_array = get_grid_surface_response.quadIndicesArr
num_vertex_coords = 3 # [x, y, z] num_vertex_coords = 3 # [x, y, z]
num_vertices_per_quad = 4 # [v1, v2, v3, v4] num_vertices_per_quad = 4 # [v1, v2, v3, v4]
num_quads = len(vertex_array) /(num_vertex_coords * num_vertices_per_quad) num_quads = len(vertex_array) / (num_vertex_coords * num_vertices_per_quad)
x_array = [] x_array = []
y_array = [] y_array = []
@@ -32,8 +36,8 @@ z_array = []
# Create x-, y-, and z-arrays # Create x-, y-, and z-arrays
for i in range(0, len(vertex_array), num_vertex_coords): for i in range(0, len(vertex_array), num_vertex_coords):
x_array.append(vertex_array[i]) x_array.append(vertex_array[i])
y_array.append(vertex_array[i+1]) y_array.append(vertex_array[i + 1])
z_array.append(vertex_array[i+2]) z_array.append(vertex_array[i + 2])
# Create triangular mesh # Create triangular mesh
i_array = [] i_array = []
@@ -42,24 +46,26 @@ k_array = []
for i in range(0, len(quad_indices_array), num_vertices_per_quad): for i in range(0, len(quad_indices_array), num_vertices_per_quad):
# Set the indices of the vertices of the triangles # Set the indices of the vertices of the triangles
i_array.extend([i, i]) i_array.extend([i, i])
j_array.extend([i+1, i+2]) j_array.extend([i + 1, i + 2])
k_array.extend([i+2, i+3]) k_array.extend([i + 2, i + 3])
fig = go.Figure(
fig = go.Figure(data=[go.Mesh3d( data=[
go.Mesh3d(
x=x_array, x=x_array,
y=y_array, y=y_array,
z=z_array, z=z_array,
i=i_array, i=i_array,
j=j_array, j=j_array,
k=k_array, k=k_array,
intensity = np.linspace(-5, 5, 1000, endpoint=True), intensity=np.linspace(-5, 5, 1000, endpoint=True),
showscale=True, showscale=True,
colorscale=[[0, 'gold'],[0.5, 'mediumturquoise'],[1.0, 'magenta']] colorscale=[[0, "gold"], [0.5, "mediumturquoise"], [1.0, "magenta"]],
)]) )
]
)
print(fig.data) print(fig.data)
fig.show() fig.show()