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#1025 Avoid mix of shader based rendering and fixed function rendering for DrawableVectors, this causes artifacts
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@@ -25,6 +25,8 @@
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#include "cafPdmPointer.h"
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#include <list>
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#include <vector>
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#include <utility>
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namespace cvf
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{
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@@ -55,13 +57,13 @@ public:
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void scheduleGeometryRegen() { m_needsTransformUpdate = true; }
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void appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex);
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private:
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static cvf::ref<cvf::DrawableGeo> createSphere(double radius, const cvf::Vec3d& pos);
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cvf::ref<cvf::Part> createPart(cvf::DrawableGeo* geo, const cvf::Color3f& color);
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cvf::Color3f wellCellColor(const RigWellResultFrame& wellResultFrame, const RigWellResultPoint& wellResultPoint);
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cvf::ref<cvf::Part> createPart(std::vector<std::pair<cvf::Vec3f, cvf::Color3f> >& centerColorPairs);
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private:
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caf::PdmPointer<RimEclipseView> m_rimReservoirView;
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