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#1040 - pre-proto - Calling scheduleCreateDisplayModelAndRedraw when creating / deleting fractures
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@ -41,6 +41,7 @@
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#include "cafSelectionManager.h"
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#include "RimFormationNamesCollection.h"
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#include "RimCase.h"
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#include "RimSimWellFractureCollection.h"
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namespace caf
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@ -121,6 +122,16 @@ void RicDeleteItemExec::redo()
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view->scheduleCreateDisplayModelAndRedraw();
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}
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// SimWell Fractures
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RimSimWellFractureCollection* simWellFractureColl;
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parentObj->firstAncestorOrThisOfType(simWellFractureColl);
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if (view && simWellFractureColl)
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{
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view->scheduleCreateDisplayModelAndRedraw();
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}
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// Well paths
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RimWellPathCollection* wellPathColl;
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@ -91,6 +91,8 @@ void RicNewSimWellFractureAtPosFeature::onActionTriggered(bool isChecked)
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fractureCollection->updateConnectedEditors();
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RiuMainWindow::instance()->selectAsCurrentItem(fracture);
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activeView->scheduleCreateDisplayModelAndRedraw();
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}
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@ -36,6 +36,7 @@
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#include "cvfAssert.h"
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#include <QAction>
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#include "RimEclipseView.h"
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CAF_CMD_SOURCE_INIT(RicNewSimWellFractureFeature, "RicNewSimWellFractureFeature");
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@ -74,6 +75,11 @@ void RicNewSimWellFractureFeature::onActionTriggered(bool isChecked)
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fractureCollection->updateConnectedEditors();
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RiuMainWindow::instance()->selectAsCurrentItem(fracture);
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RimEclipseView* mainView = nullptr;
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objHandle->firstAncestorOrThisOfType(mainView);
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if (mainView) mainView->scheduleCreateDisplayModelAndRedraw();
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}
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//--------------------------------------------------------------------------------------------------
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@ -97,6 +97,9 @@ void RicNewWellPathFractureAtPosFeature::onActionTriggered(bool isChecked)
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fractureCollection->updateConnectedEditors();
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RiuMainWindow::instance()->selectAsCurrentItem(fracture);
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activeView->scheduleCreateDisplayModelAndRedraw();
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}
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//--------------------------------------------------------------------------------------------------
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@ -75,6 +75,8 @@ void RicNewWellPathFractureFeature::onActionTriggered(bool isChecked)
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fractureCollection->updateConnectedEditors();
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RiuMainWindow::instance()->selectAsCurrentItem(fracture);
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wellPathColl->scheduleGeometryRegenAndRedrawViews();
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}
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//--------------------------------------------------------------------------------------------------
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