#3197 Refactoring : Add const keyword to Rim3dPropertiesInterface

This commit is contained in:
Magne Sjaastad
2018-08-10 14:55:50 +02:00
parent b111b87e41
commit a16fe5966b
7 changed files with 12 additions and 12 deletions

View File

@@ -98,7 +98,7 @@ void setDefaultFractureColorResult()
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimFracture::RimFracture(void)
RimFracture::RimFracture()
{
CAF_PDM_InitObject("Fracture", "", "", "");
@@ -180,7 +180,7 @@ void RimFracture::setStimPlanTimeIndexToPlot(int timeIndex)
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<size_t> RimFracture::getPotentiallyFracturedCells(const RigMainGrid* mainGrid)
std::vector<size_t> RimFracture::getPotentiallyFracturedCells(const RigMainGrid* mainGrid) const
{
std::vector<size_t> cellindecies;
if (!mainGrid) return cellindecies;
@@ -283,7 +283,7 @@ QString RimFracture::wellAzimuthAtFracturePositionText() const
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RimFracture::boundingBoxInDomainCoords()
cvf::BoundingBox RimFracture::boundingBoxInDomainCoords() const
{
std::vector<cvf::Vec3f> nodeCoordVec;
std::vector<cvf::uint> triangleIndices;
@@ -389,7 +389,7 @@ void RimFracture::setFractureTemplateNoUpdate(RimFractureTemplate* fractureTempl
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimFracture::triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords)
void RimFracture::triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* nodeCoords) const
{
RimFractureTemplate* fractureDef = fractureTemplate();
if (fractureDef)