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#3197 Refactoring : Add const keyword to Rim3dPropertiesInterface
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@@ -80,9 +80,8 @@ public:
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RivWellFracturePartMgr* fracturePartManager();
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void triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* vxCoords );
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std::vector<size_t> getPotentiallyFracturedCells(const RigMainGrid* mainGrid);
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std::vector<size_t> getPotentiallyFracturedCells(const RigMainGrid* mainGrid) const;
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virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override;
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cvf::Vec3d fracturePosition() const;
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@@ -104,11 +103,12 @@ protected:
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private:
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cvf::Vec3d fracturePositionForUi() const;
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double wellFractureAzimuthDiff() const;
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void triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* vxCoords ) const;
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QString wellFractureAzimuthDiffText() const;
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QString wellAzimuthAtFracturePositionText() const;
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virtual cvf::BoundingBox boundingBoxInDomainCoords() override;
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virtual cvf::BoundingBox boundingBoxInDomainCoords() const override;
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protected:
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caf::PdmPtrField<RimFractureTemplate*> m_fractureTemplate;
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