#3197 Refactoring : Add const keyword to Rim3dPropertiesInterface

This commit is contained in:
Magne Sjaastad
2018-08-10 14:55:50 +02:00
parent b111b87e41
commit a16fe5966b
7 changed files with 12 additions and 12 deletions

View File

@@ -80,9 +80,8 @@ public:
RivWellFracturePartMgr* fracturePartManager();
void triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* vxCoords );
std::vector<size_t> getPotentiallyFracturedCells(const RigMainGrid* mainGrid);
std::vector<size_t> getPotentiallyFracturedCells(const RigMainGrid* mainGrid) const;
virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override;
cvf::Vec3d fracturePosition() const;
@@ -104,11 +103,12 @@ protected:
private:
cvf::Vec3d fracturePositionForUi() const;
double wellFractureAzimuthDiff() const;
void triangleGeometry(std::vector<cvf::uint>* triangleIndices, std::vector<cvf::Vec3f>* vxCoords ) const;
QString wellFractureAzimuthDiffText() const;
QString wellAzimuthAtFracturePositionText() const;
virtual cvf::BoundingBox boundingBoxInDomainCoords() override;
virtual cvf::BoundingBox boundingBoxInDomainCoords() const override;
protected:
caf::PdmPtrField<RimFractureTemplate*> m_fractureTemplate;