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Refactor: Split out triangle generation from contour map
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@@ -132,8 +132,6 @@ protected:
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bool mapCellVisibilityNeedsUpdating( int timeStep );
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void generateVertexResults();
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void generateTrianglesWithVertexValues();
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void generateContourPolygons();
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double gridEdgeOffset() const;
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virtual void updateAfterResultGeneration( int timeStep ) = 0;
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