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Clean up 3D well log generator code. Renamed Grid -> DrawSurface and fixed spelling.
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "Riv3dWellLogDrawSurfaceGenerator.h"
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#include "RimWellPath.h"
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#include "RimWellPathCollection.h"
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#include "RigWellPath.h"
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#include "RigWellPathGeometryTools.h"
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#include "cafDisplayCoordTransform.h"
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#include "cvfObject.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfBoundingBox.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfArrowGenerator.h"
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#include <algorithm>
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#include <map>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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Riv3dWellLogDrawSurfaceGenerator::Riv3dWellLogDrawSurfaceGenerator(RimWellPath* wellPath)
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: m_wellPath(wellPath)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool
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Riv3dWellLogDrawSurfaceGenerator::createDrawSurface(const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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double planeAngle,
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double planeOffsetFromWellPathCenter,
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double planeWidth,
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double samplingIntervalSize)
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{
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CVF_ASSERT(samplingIntervalSize > 0);
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clearGeometry();
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if (!wellPathGeometry() || wellPathGeometry()->m_measuredDepths.empty())
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{
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return false;
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}
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if (!wellPathClipBoundingBox.isValid())
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{
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return false;
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}
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RimWellPathCollection* wellPathCollection = nullptr;
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m_wellPath->firstAncestorOrThisOfTypeAsserted(wellPathCollection);
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std::vector<cvf::Vec3d> wellPathPoints = wellPathGeometry()->m_wellPathPoints;
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if (wellPathPoints.empty())
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{
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return false;
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}
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for (cvf::Vec3d& wellPathPoint : wellPathPoints)
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{
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wellPathPoint = displayCoordTransform->transformToDisplayCoord(wellPathPoint);
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}
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std::vector<cvf::Vec3d> segmentNormals =
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RigWellPathGeometryTools::calculateLineSegmentNormals(wellPathPoints, planeAngle);
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size_t originalWellPathSize = wellPathPoints.size();
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if (wellPathCollection->wellPathClip)
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{
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double clipZDistance = wellPathCollection->wellPathClipZDistance;
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double horizontalLengthAlongWellToClipPoint;
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cvf::Vec3d clipLocation = wellPathClipBoundingBox.max() + clipZDistance * cvf::Vec3d(0, 0, 1);
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clipLocation = displayCoordTransform->transformToDisplayCoord(clipLocation);
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size_t indexToFirstVisibleSegment;
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wellPathPoints = RigWellPath::clipPolylineStartAboveZ(
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wellPathPoints, clipLocation.z(), &horizontalLengthAlongWellToClipPoint, &indexToFirstVisibleSegment);
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}
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if (wellPathPoints.size() < (size_t) 2)
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{
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// Need at least two well path points to create a valid path.
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return false;
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}
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// Note that normals are calculated on the full non-clipped well path to increase the likelihood of creating good normals
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// for the end points of the curve. So we need to clip the remainder here.
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segmentNormals.erase(segmentNormals.begin(), segmentNormals.end() - wellPathPoints.size());
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{
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m_vertices.reserve(wellPathPoints.size() * 2);
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std::vector<cvf::uint> backgroundIndices;
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backgroundIndices.reserve(wellPathPoints.size() * 2);
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// Vertices are used for both surface and border
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for (size_t i = 0; i < wellPathPoints.size(); i++)
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{
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + segmentNormals[i] * planeOffsetFromWellPathCenter));
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + segmentNormals[i] * (planeOffsetFromWellPathCenter + planeWidth)));
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backgroundIndices.push_back((cvf::uint) (2 * i));
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backgroundIndices.push_back((cvf::uint) (2 * i + 1));
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}
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_vertices);
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{
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// Background specific
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_TRIANGLE_STRIP);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(backgroundIndices);
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indexedUInt->setIndices(indexArray.p());
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m_background = new cvf::DrawableGeo();
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m_background->addPrimitiveSet(indexedUInt.p());
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m_background->setVertexArray(vertexArray.p());
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}
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{
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std::vector<cvf::uint> borderIndices;
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borderIndices.reserve(m_vertices.size());
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int secondLastEvenVertex = (int) m_vertices.size() - 4;
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// Border close to the well. All even indices.
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for (int i = 0; i <= secondLastEvenVertex; i += 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i+2);
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}
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// Connect to border away from well
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borderIndices.push_back((cvf::uint) (m_vertices.size() - 2));
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borderIndices.push_back((cvf::uint) (m_vertices.size() - 1));
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int secondOddVertex = 3;
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int lastOddVertex = (int) m_vertices.size() - 1;
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// Border away from from well are odd indices in reverse order to create a closed surface.
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for (int i = lastOddVertex; i >= secondOddVertex; i -= 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i - 2);
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}
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// Close border
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borderIndices.push_back(1u);
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borderIndices.push_back(0u);
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(borderIndices);
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indexedUInt->setIndices(indexArray.p());
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m_border = new cvf::DrawableGeo();
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m_border->addPrimitiveSet(indexedUInt.p());
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m_border->setVertexArray(vertexArray.p());
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}
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}
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{
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std::vector<cvf::Vec3d> interpolatedGridPoints;
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std::vector<cvf::Vec3d> interpolatedGridCurveNormals;
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size_t newStartIndex = originalWellPathSize - wellPathPoints.size();
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double firstMd = wellPathGeometry()->m_measuredDepths.at(newStartIndex);
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double lastMd = wellPathGeometry()->m_measuredDepths.back();
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double md = lastMd;
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while (md >= firstMd)
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{
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cvf::Vec3d point = wellPathGeometry()->interpolatedVectorAlongWellPath(wellPathPoints, md);
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cvf::Vec3d curveNormal = wellPathGeometry()->interpolatedVectorAlongWellPath(segmentNormals, md);
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interpolatedGridPoints.push_back(point);
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interpolatedGridCurveNormals.push_back(curveNormal.getNormalized());
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md -= samplingIntervalSize;
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}
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std::vector<cvf::Vec3f> arrowVertices;
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std::vector<cvf::Vec3f> arrowVectors;
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arrowVertices.reserve(interpolatedGridPoints.size());
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arrowVectors.reserve(interpolatedGridPoints.size());
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double shaftRelativeRadius = 0.0125f;
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double arrowHeadRelativeRadius = shaftRelativeRadius * 3;
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double arrowHeadRelativeLength = arrowHeadRelativeRadius * 3;
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double totalArrowScaling = 1.0 / (1.0 - arrowHeadRelativeLength);
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// Normal lines. Start from one to avoid drawing at surface edge.
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for (size_t i = 1; i < interpolatedGridCurveNormals.size(); i++)
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{
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arrowVertices.push_back(cvf::Vec3f(interpolatedGridPoints[i] + interpolatedGridCurveNormals[i] * planeOffsetFromWellPathCenter));
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arrowVectors.push_back(cvf::Vec3f(interpolatedGridCurveNormals[i] * planeWidth * totalArrowScaling));
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}
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m_curveNormalVectors = new cvf::DrawableVectors();
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(arrowVertices);
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cvf::ref<cvf::Vec3fArray> vectorArray = new cvf::Vec3fArray(arrowVectors);
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// Create the arrow glyph for the vector drawer
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cvf::GeometryBuilderTriangles arrowBuilder;
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cvf::ArrowGenerator gen;
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gen.setShaftRelativeRadius(shaftRelativeRadius);
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gen.setHeadRelativeRadius(arrowHeadRelativeRadius);
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gen.setHeadRelativeLength(arrowHeadRelativeLength);
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gen.setNumSlices(4);
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gen.generate(&arrowBuilder);
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m_curveNormalVectors->setGlyph(arrowBuilder.trianglesUShort().p(), arrowBuilder.vertices().p());
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m_curveNormalVectors->setVectors(vertexArray.p(), vectorArray.p());
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}
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Riv3dWellLogDrawSurfaceGenerator::clearGeometry()
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{
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m_background = nullptr;
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m_border = nullptr;
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m_curveNormalVectors = nullptr;
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m_vertices.clear();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> Riv3dWellLogDrawSurfaceGenerator::background() const
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{
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return m_background;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> Riv3dWellLogDrawSurfaceGenerator::border() const
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{
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return m_border;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableVectors> Riv3dWellLogDrawSurfaceGenerator::curveNormalVectors() const
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{
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return m_curveNormalVectors;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const std::vector<cvf::Vec3f>& Riv3dWellLogDrawSurfaceGenerator::vertices() const
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{
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return m_vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const RigWellPath* Riv3dWellLogDrawSurfaceGenerator::wellPathGeometry() const
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{
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return m_wellPath->wellPathGeometry();
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}
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