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Several OpenMP improvements
Several optimizations based on profiling of 20M grid model. These fixes will improve the largest performance issues, but there are still more operations that can be refactored. * OpenMP: Use in fault geometry generator * OpenMP: Use when computing statistics for result values * OpenMP: Use multithreading on fault detection * Add RiaOpenMPTools * VizFwk: Use openMP for texture generation
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@@ -21,6 +21,7 @@
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#include "RigMainGrid.h"
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#include "RiaLogging.h"
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#include "RiaOpenMPTools.h"
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#include "RiaResultNames.h"
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#include "RigActiveCellInfo.h"
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@@ -30,10 +31,6 @@
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#include "cvfAssert.h"
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#include "cvfBoundingBoxTree.h"
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#ifdef USE_OPENMP
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#include <omp.h>
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#endif
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RigMainGrid::RigMainGrid()
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: RigGridBase( this )
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{
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@@ -453,18 +450,39 @@ void RigMainGrid::calculateFaults( const RigActiveCellInfo* activeCellInfo )
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const std::vector<cvf::Vec3d>& vxs = m_mainGrid->nodes();
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int numberOfThreads = RiaOpenMPTools::availableThreadCount();
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std::vector<std::vector<RigFault::FaultFace>> threadFaultFaces( numberOfThreads );
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std::vector<std::vector<RigFault::FaultFace>> threadInactiveFaultFaces( numberOfThreads );
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#pragma omp parallel
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{
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int myThread = RiaOpenMPTools::currentThreadIndex();
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// NB! We are inside a parallel section, do not use "parallel for" here
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#pragma omp for
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for ( int gcIdx = 0; gcIdx < static_cast<int>( m_cells.size() ); ++gcIdx )
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{
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addUnNamedFaultFaces( gcIdx,
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activeCellInfo,
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vxs,
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unNamedFaultIdx,
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unNamedFaultWithInactiveIdx,
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threadFaultFaces[myThread],
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threadInactiveFaultFaces[myThread],
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m_faultsPrCellAcc.p() );
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}
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}
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std::vector<RigFault::FaultFace>& unNamedFaultFaces = unNamedFault->faultFaces();
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std::vector<RigFault::FaultFace>& unNamedFaultFacesInactive = unNamedFaultWithInactive->faultFaces();
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for ( int gcIdx = 0; gcIdx < static_cast<int>( m_cells.size() ); ++gcIdx )
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for ( int i = 0; i < numberOfThreads; i++ )
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{
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addUnNamedFaultFaces( gcIdx,
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activeCellInfo,
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vxs,
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unNamedFaultIdx,
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unNamedFaultWithInactiveIdx,
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unNamedFaultFaces,
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unNamedFaultFacesInactive,
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m_faultsPrCellAcc.p() );
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unNamedFaultFaces.insert( unNamedFaultFaces.end(), threadFaultFaces[i].begin(), threadFaultFaces[i].end() );
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unNamedFaultFacesInactive.insert( unNamedFaultFacesInactive.end(),
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threadInactiveFaultFaces[i].begin(),
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threadInactiveFaultFaces[i].end() );
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}
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}
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@@ -557,8 +575,16 @@ void RigMainGrid::addUnNamedFaultFaces( int gcIdx,
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int faultIdx = unNamedFaultIdx;
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if ( !( isCellActive && isNeighborCellActive ) ) faultIdx = unNamedFaultWithInactiveIdx;
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faultsPrCellAcc->setFaultIdx( gcIdx, face, faultIdx );
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faultsPrCellAcc->setFaultIdx( neighborReservoirCellIdx, StructGridInterface::oppositeFace( face ), faultIdx );
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#pragma omp critical( faultsPrCellAcc_modification )
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{
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// Best practice is to avoid critical sections. The number of cells related to a fault is usually very
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// small compared to the total number of cells, so the performance of this function should be good. The
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// main computation is related to the 'pointDistance' functions above. The refactoring of this structure
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// to avoid critical section is considered too much compared to the gain.
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faultsPrCellAcc->setFaultIdx( gcIdx, face, faultIdx );
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faultsPrCellAcc->setFaultIdx( neighborReservoirCellIdx, StructGridInterface::oppositeFace( face ), faultIdx );
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}
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// Add as fault face only if the grid index is less than the neighbors
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@@ -574,15 +600,6 @@ void RigMainGrid::addUnNamedFaultFaces( int gcIdx,
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unNamedFaultFacesInactive.push_back( ff );
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}
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}
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else
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{
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CVF_FAIL_MSG( "Found fault with global neighbor index less than the native index. " ); // Should never
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// occur. because
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// we flag the
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// opposite face
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// in the
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// faultsPrCellAcc
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}
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}
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}
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}
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@@ -745,10 +762,8 @@ void RigMainGrid::buildCellSearchTree()
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#pragma omp parallel
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{
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size_t threadCellCount = cellCount;
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#ifdef USE_OPENMP
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threadCellCount = std::ceil( cellCount / static_cast<double>( omp_get_num_threads() ) );
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#endif
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int numberOfThreads = RiaOpenMPTools::availableThreadCount();
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size_t threadCellCount = std::ceil( cellCount / static_cast<double>( numberOfThreads ) );
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std::vector<size_t> threadIndicesForBoundingBoxes;
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std::vector<cvf::BoundingBox> threadBoundingBoxes;
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