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Merge pull request #7960 from OPM/geomech_WIA4
GeoMech: Well Integrity Analysis
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 - Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimWellIAModelBox.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimWellIAModelBox::RimWellIAModelBox()
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{
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m_vertices.resize( 8 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimWellIAModelBox::~RimWellIAModelBox()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> RimWellIAModelBox::vertices() const
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{
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return m_vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RimWellIAModelBox::center() const
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{
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return m_center;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RimWellIAModelBox::updateBox( cvf::Vec3d startPos, cvf::Vec3d endPos, double xyBuffer, double depthBuffer )
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{
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m_center = startPos + endPos;
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m_center /= 2.0;
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cvf::Vec3d upwards = startPos - endPos;
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upwards.normalize();
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cvf::Vec3d downwards = upwards * -1.0;
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cvf::Vec3d xdir = upwards.perpendicularVector();
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xdir.normalize();
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cvf::Vec3d ydir = upwards ^ xdir;
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ydir.normalize();
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cvf::Vec3d topCenter = startPos + upwards * depthBuffer;
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cvf::Vec3d bottomCenter = endPos + downwards * depthBuffer;
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std::vector<cvf::Vec3d> topVertices = generateRectangle( topCenter, xdir, ydir, xyBuffer );
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std::vector<cvf::Vec3d> bottomVertices = generateRectangle( bottomCenter, xdir, ydir, xyBuffer );
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for ( size_t i = 0; i < 4; i++ )
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{
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m_vertices[i] = bottomVertices[i];
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m_vertices[i + 4] = topVertices[i];
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}
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d>
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RimWellIAModelBox::generateRectangle( cvf::Vec3d center, cvf::Vec3d unitX, cvf::Vec3d unitY, double buffer )
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{
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std::vector<cvf::Vec3d> corners;
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corners.resize( 4 );
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corners[0] = center;
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corners[0] -= unitX * buffer;
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corners[0] -= unitY * buffer;
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corners[1] = center;
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corners[1] += unitX * buffer;
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corners[1] -= unitY * buffer;
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corners[2] = center;
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corners[2] += unitX * buffer;
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corners[2] += unitY * buffer;
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corners[3] = center;
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corners[3] -= unitX * buffer;
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corners[3] += unitY * buffer;
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return corners;
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}
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