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#3197 Refactoring : Add const keyword
Removed fractureBorderPolygon from RimFractureTemplate
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@@ -68,8 +68,7 @@ public:
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const RigFractureGrid* fractureGrid() const override;
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void updateFractureGrid();
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void fractureTriangleGeometry(std::vector<cvf::Vec3f>* nodeCoords,
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std::vector<cvf::uint>* triangleIndices) override;
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std::vector<cvf::Vec3f> fractureBorderPolygon() override;
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std::vector<cvf::uint>* triangleIndices) const override;
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// Result Access
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