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#933 Fixed closest result for pr element face-node result when picking on elements. Also fixed the result plot in the same respect.
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@@ -132,7 +132,12 @@ public:
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class RiuGeoMechSelectionItem : public RiuSelectionItem
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{
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public:
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explicit RiuGeoMechSelectionItem(RimGeoMechView* view, size_t gridIndex, size_t cellIndex, cvf::Color3f color, const cvf::Vec3d& localIntersectionPoint);
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explicit RiuGeoMechSelectionItem(RimGeoMechView* view,
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size_t gridIndex,
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size_t cellIndex,
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cvf::Color3f color,
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int elementFace,
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const cvf::Vec3d& localIntersectionPoint);
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virtual ~RiuGeoMechSelectionItem() {};
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virtual RiuSelectionType type() const
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@@ -145,6 +150,7 @@ public:
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size_t m_gridIndex;
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size_t m_cellIndex;
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cvf::Color3f m_color;
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int m_elementFace;
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cvf::Vec3d m_localIntersectionPoint;
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};
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