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#2481, #2605, #2486 Use a flattened version of the normal wellpath visualization in 2D intersection view
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@@ -139,7 +139,6 @@ private:
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void updateSimulationWellCenterline() const;
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void updateWellExtentDefaultValue();
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void addExtents(std::vector<cvf::Vec3d> &polyLine) const;
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void clipToReservoir(std::vector<cvf::Vec3d> &polyLinee, double * horizontalLengthAlongWellToClipPoint) const;
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void updateName();
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void rebuildGeometryAndScheduleCreateDisplayModel();
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static double azimuthInRadians(cvf::Vec3d vec);
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