#2481, #2605, #2486 Use a flattened version of the normal wellpath visualization in 2D intersection view

This commit is contained in:
Jacob Støren
2018-03-20 13:12:20 +01:00
parent 0de43ac938
commit a9daea0938
10 changed files with 360 additions and 200 deletions

View File

@@ -17,9 +17,10 @@
/////////////////////////////////////////////////////////////////////////////////
#include "RigWellPath.h"
#include "cvfGeometryTools.h"
#include "cvfGeometryTools.h"
#include "cvfBoundingBox.h"
#include "cvfPlane.h"
//--------------------------------------------------------------------------------------------------
///
@@ -63,14 +64,14 @@ cvf::Vec3d RigWellPath::interpolatedPointAlongWellPath(double measuredDepth) con
cvf::Vec3d wellPathPoint = cvf::Vec3d::ZERO;
size_t i = 0;
while (i < m_measuredDepths.size() && m_measuredDepths.at(i) < measuredDepth )
while ( i < m_measuredDepths.size() && m_measuredDepths.at(i) < measuredDepth )
{
i++;
}
if (m_measuredDepths.size() > i)
if ( m_measuredDepths.size() > i )
{
if (i == 0)
if ( i == 0 )
{
//For measuredDepth same or lower than first point, use this first point
wellPathPoint = m_wellPathPoints.at(0);
@@ -78,8 +79,8 @@ cvf::Vec3d RigWellPath::interpolatedPointAlongWellPath(double measuredDepth) con
else
{
//Do interpolation
double stepsize = (measuredDepth - m_measuredDepths.at(i-1)) /
(m_measuredDepths.at(i) - m_measuredDepths.at(i - 1));
double stepsize = (measuredDepth - m_measuredDepths.at(i-1)) /
(m_measuredDepths.at(i) - m_measuredDepths.at(i - 1));
wellPathPoint = m_wellPathPoints.at(i - 1) + stepsize * (m_wellPathPoints.at(i) - m_wellPathPoints.at(i-1));
}
}
@@ -101,13 +102,13 @@ double RigWellPath::wellPathAzimuthAngle(const cvf::Vec3d& position) const
size_t closestIndex = cvf::UNDEFINED_SIZE_T;
double closestDistance = cvf::UNDEFINED_DOUBLE;
for (size_t i = 1; i < m_wellPathPoints.size(); i++)
for ( size_t i = 1; i < m_wellPathPoints.size(); i++ )
{
cvf::Vec3d p1 = m_wellPathPoints[i - 1];
cvf::Vec3d p2 = m_wellPathPoints[i - 0];
double candidateDistance = cvf::GeometryTools::linePointSquareDist(p1, p2, position);
if (candidateDistance < closestDistance)
if ( candidateDistance < closestDistance )
{
closestDistance = candidateDistance;
closestIndex = i;
@@ -117,12 +118,12 @@ double RigWellPath::wellPathAzimuthAngle(const cvf::Vec3d& position) const
//For vertical well (x-component of direction = 0) returned angle will be 90.
double azimuthAngleDegrees = 90.0;
if (closestIndex != cvf::UNDEFINED_DOUBLE)
if ( closestIndex != cvf::UNDEFINED_DOUBLE )
{
cvf::Vec3d p1;
cvf::Vec3d p2;
if (closestIndex > 0)
if ( closestIndex > 0 )
{
p1 = m_wellPathPoints[closestIndex - 1];
p2 = m_wellPathPoints[closestIndex - 0];
@@ -135,7 +136,7 @@ double RigWellPath::wellPathAzimuthAngle(const cvf::Vec3d& position) const
cvf::Vec3d direction = p2 - p1;
if (fabs(direction.y()) > 1e-5)
if ( fabs(direction.y()) > 1e-5 )
{
double atanValue = direction.x() / direction.y();
double azimuthRadians = atan(atanValue);
@@ -156,13 +157,13 @@ void RigWellPath::twoClosestPoints(const cvf::Vec3d& position, cvf::Vec3d* p1, c
size_t closestIndex = cvf::UNDEFINED_SIZE_T;
double closestDistance = cvf::UNDEFINED_DOUBLE;
for (size_t i = 1; i < m_wellPathPoints.size(); i++)
for ( size_t i = 1; i < m_wellPathPoints.size(); i++ )
{
cvf::Vec3d p1 = m_wellPathPoints[i - 1];
cvf::Vec3d p2 = m_wellPathPoints[i - 0];
double candidateDistance = cvf::GeometryTools::linePointSquareDist(p1, p2, position);
if (candidateDistance < closestDistance)
if ( candidateDistance < closestDistance )
{
closestDistance = candidateDistance;
closestIndex = i;
@@ -171,7 +172,7 @@ void RigWellPath::twoClosestPoints(const cvf::Vec3d& position, cvf::Vec3d* p1, c
if (closestIndex != cvf::UNDEFINED_SIZE_T)
{
if (closestIndex > 0)
if ( closestIndex > 0 )
{
*p1 = m_wellPathPoints[closestIndex - 1];
*p2 = m_wellPathPoints[closestIndex - 0];
@@ -190,16 +191,16 @@ void RigWellPath::twoClosestPoints(const cvf::Vec3d& position, cvf::Vec3d* p1, c
std::pair<std::vector<cvf::Vec3d>, std::vector<double> > RigWellPath::clippedPointSubset(double startMD, double endMD) const
{
std::pair<std::vector<cvf::Vec3d>, std::vector<double> > pointsAndMDs;
if (m_measuredDepths.empty()) return pointsAndMDs;
if (startMD > endMD) return pointsAndMDs;
if ( m_measuredDepths.empty() ) return pointsAndMDs;
if ( startMD > endMD ) return pointsAndMDs;
pointsAndMDs.first.push_back(interpolatedPointAlongWellPath(startMD));
pointsAndMDs.second.push_back(startMD);
for (size_t i = 0; i < m_measuredDepths.size(); ++i)
for ( size_t i = 0; i < m_measuredDepths.size(); ++i )
{
double measuredDepth = m_measuredDepths[i];
if (measuredDepth > startMD && measuredDepth < endMD)
if ( measuredDepth > startMD && measuredDepth < endMD )
{
pointsAndMDs.first.push_back(m_wellPathPoints[i]);
pointsAndMDs.second.push_back(measuredDepth);
@@ -218,27 +219,27 @@ std::pair<std::vector<cvf::Vec3d>, std::vector<double> > RigWellPath::clippedPoi
std::vector<cvf::Vec3d> RigWellPath::wellPathPointsIncludingInterpolatedIntersectionPoint(double intersectionMeasuredDepth) const
{
std::vector<cvf::Vec3d> points;
if (m_measuredDepths.empty()) return points;
if ( m_measuredDepths.empty() ) return points;
cvf::Vec3d interpolatedWellPathPoint = interpolatedPointAlongWellPath(intersectionMeasuredDepth);
for (size_t i = 0; i < m_measuredDepths.size() - 1; i++)
for ( size_t i = 0; i < m_measuredDepths.size() - 1; i++ )
{
if (m_measuredDepths[i] == intersectionMeasuredDepth)
if ( m_measuredDepths[i] == intersectionMeasuredDepth )
{
points.push_back(m_wellPathPoints[i]);
}
else if (m_measuredDepths[i] < intersectionMeasuredDepth)
else if ( m_measuredDepths[i] < intersectionMeasuredDepth )
{
points.push_back(m_wellPathPoints[i]);
if (m_measuredDepths[i + 1] > intersectionMeasuredDepth)
if ( m_measuredDepths[i + 1] > intersectionMeasuredDepth )
{
points.push_back(interpolatedWellPathPoint);
}
}
else if (m_measuredDepths[i] > intersectionMeasuredDepth)
else if ( m_measuredDepths[i] > intersectionMeasuredDepth )
{
if (i == 0)
if ( i == 0 )
{
points.push_back(interpolatedWellPathPoint);
}
@@ -253,3 +254,88 @@ std::vector<cvf::Vec3d> RigWellPath::wellPathPointsIncludingInterpolatedIntersec
return points;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigWellPath::isPolylineTouchingBBox(const std::vector<cvf::Vec3d> &polyLine,
const cvf::BoundingBox& caseBB)
{
for ( const cvf::Vec3d& point : polyLine )
{
if ( caseBB.contains(point) ) return true;
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> RigWellPath::clipPolylineStartAboveZ(const std::vector<cvf::Vec3d>& polyLine,
double maxZ,
double * horizontalLengthAlongWellToClipPoint)
{
CVF_ASSERT(horizontalLengthAlongWellToClipPoint != nullptr);
// Find first visible point, and accumulate distance along wellpath
*horizontalLengthAlongWellToClipPoint = 0.0;
size_t firstVisiblePointIndex = cvf::UNDEFINED_SIZE_T;
for ( size_t vxIdx = 0 ; vxIdx < polyLine.size(); ++vxIdx )
{
if ( polyLine[vxIdx].z() > maxZ )
{
if ( vxIdx > 0 )
{
cvf::Vec3d segment = polyLine[vxIdx] - polyLine[vxIdx-1];
segment[2] = 0.0;
*horizontalLengthAlongWellToClipPoint += segment.length();
}
}
else
{
firstVisiblePointIndex = vxIdx;
break;
}
}
// Clip line, and add vx to the start of the clipped result
std::vector<cvf::Vec3d> clippedPolyLine;
if ( firstVisiblePointIndex == cvf::UNDEFINED_SIZE_T )
{
return clippedPolyLine;
}
if ( firstVisiblePointIndex > 0 )
{
cvf::Plane topPlane;
topPlane.setFromPointAndNormal({ 0.0, 0.0, maxZ }, cvf::Vec3d::Z_AXIS);
cvf::Vec3d intersection;
if ( topPlane.intersect(polyLine[firstVisiblePointIndex-1],
polyLine[firstVisiblePointIndex],
&intersection) )
{
cvf::Vec3d segment = intersection - polyLine[firstVisiblePointIndex-1];
segment[2] = 0.0;
*horizontalLengthAlongWellToClipPoint += segment.length();
clippedPolyLine.push_back(intersection);
}
}
// Add the rest of the polyline
for ( size_t vxIdx = firstVisiblePointIndex; vxIdx < polyLine.size(); ++vxIdx )
{
clippedPolyLine.push_back(polyLine[vxIdx]);
}
return clippedPolyLine;
}