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#2121 Intersections: Update aximuth angle when creating the plane
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@ -729,6 +729,7 @@ void RimIntersection::appendPointToAzimuthLine(const cvf::Vec3d& point)
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m_twoAzimuthPoints.v().push_back(projectedPoint);
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m_azimuthAngle = cvf::Math::toDegrees(azimuthInRadians(m_twoAzimuthPoints()[1] - m_twoAzimuthPoints()[0]));
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m_azimuthAngle.uiCapability()->updateConnectedEditors();
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}
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else if (m_twoAzimuthPoints().size() > 1)
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{
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