#1230 Use part priority system

This commit is contained in:
Magne Sjaastad 2017-02-20 11:10:03 +01:00
parent bdbb110ca4
commit ad3270e513

View File

@ -27,6 +27,8 @@
#include "RimStimPlanColors.h" #include "RimStimPlanColors.h"
#include "RimStimPlanFractureTemplate.h" #include "RimStimPlanFractureTemplate.h"
#include "RivPartPriority.h"
#include "cafDisplayCoordTransform.h" #include "cafDisplayCoordTransform.h"
#include "cafEffectGenerator.h" #include "cafEffectGenerator.h"
@ -184,7 +186,7 @@ void RivWellFracturePartMgr::updatePartGeometryTexture(caf::DisplayCoordTransfor
effGen.disableLighting(true); effGen.disableLighting(true);
} }
m_part->setPriority(1500); m_part->setPriority(RivPartPriority::PartType::Transparent);
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect(); cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();