#3185 Use std::array instead of FixedArray

This commit is contained in:
Magne Sjaastad
2018-08-07 10:07:42 +02:00
parent 371969db3c
commit aeae19c748
8 changed files with 51 additions and 46 deletions

View File

@@ -626,17 +626,15 @@ void RigEclipseCaseData::computeActiveCellsGeometryBoundingBox()
}
else
{
std::array<cvf::Vec3d, 8> hexCorners;
for (size_t i = 0; i < m_mainGrid->cellCount(); i++)
{
if (activeInfos[acIdx]->isActive(i))
{
const RigCell& c = m_mainGrid->globalCellArray()[i];
const caf::SizeTArray8& indices = c.cornerIndices();
size_t idx;
for (idx = 0; idx < 8; idx++)
m_mainGrid->cellCornerVertices(i, hexCorners.data());
for (const auto& corner : hexCorners)
{
bb.add(m_mainGrid->nodes()[indices[idx]]);
bb.add(corner);
}
}
}