From b035212712874e08df3a9862dac99867ffffea85 Mon Sep 17 00:00:00 2001 From: Magne Sjaastad Date: Tue, 24 Jan 2017 15:11:20 +0100 Subject: [PATCH] #1040 Switch a and b when computing fracture geometry --- .../ProjectDataModel/RimEllipseFractureTemplate.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ApplicationCode/ProjectDataModel/RimEllipseFractureTemplate.cpp b/ApplicationCode/ProjectDataModel/RimEllipseFractureTemplate.cpp index 13c9dbc815..71351abf5e 100644 --- a/ApplicationCode/ProjectDataModel/RimEllipseFractureTemplate.cpp +++ b/ApplicationCode/ProjectDataModel/RimEllipseFractureTemplate.cpp @@ -126,8 +126,8 @@ void RimEllipseFractureTemplate::fractureGeometry(std::vector* nodeC { RigEllipsisTesselator tesselator(20); - float a = height / 2.0f; - float b = halfLength; + float a = halfLength; + float b = height / 2.0f; tesselator.tesselateEllipsis(a, b, polygonIndices, nodeCoords); }