#1442 Moved geometry functions to RigFishbonesGeometry

This commit is contained in:
Magne Sjaastad
2017-05-08 07:54:02 +02:00
parent a85883228c
commit b0c5ceeab6
7 changed files with 288 additions and 146 deletions

View File

@@ -84,131 +84,36 @@ void RivFishbonesSubsPartMgr::clearGeometryCache()
//--------------------------------------------------------------------------------------------------
void RivFishbonesSubsPartMgr::buildParts(caf::DisplayCoordTransform* displayCoordTransform, double characteristicCellSize)
{
std::vector<double> locationOfSubs = m_rimFishbonesSubs->locationOfSubs();
RimWellPath* wellPath = nullptr;
m_rimFishbonesSubs->firstAncestorOrThisOfTypeAsserted(wellPath);
RigWellPath* rigWellPath = wellPath->wellPathGeometry();
RivPipeGeometryGenerator geoGenerator;
geoGenerator.setRadius(m_rimFishbonesSubs->tubingRadius());
for (size_t instanceIndex = 0; instanceIndex < locationOfSubs.size(); instanceIndex++)
for (size_t subIndex = 0; subIndex < m_rimFishbonesSubs->locationOfSubs().size(); subIndex++)
{
double measuredDepth = locationOfSubs[instanceIndex];
cvf::Vec3d position = rigWellPath->interpolatedPointAlongWellPath(measuredDepth);
cvf::Vec3d p1 = cvf::Vec3d::UNDEFINED;
cvf::Vec3d p2 = cvf::Vec3d::UNDEFINED;
rigWellPath->twoClosestPoints(position, &p1, &p2);
if (!p1.isUndefined() && !p2.isUndefined())
for (size_t lateralIndex = 0; lateralIndex < m_rimFishbonesSubs->lateralLengths().size(); lateralIndex++)
{
std::vector<double> lateralLengths = m_rimFishbonesSubs->lateralLengths();
cvf::Mat4d buildAngleRotationMatrix;
std::vector<cvf::Vec3d> lateralDomainCoords = m_rimFishbonesSubs->coordsForLateral(subIndex, lateralIndex);
for (size_t i = 0; i < lateralLengths.size(); i++)
std::vector<cvf::Vec3d> displayCoords;
for (auto domainCoord : lateralDomainCoords)
{
cvf::Vec3d lateralDirection;
{
cvf::Vec3d alongWellPath = (p2 - p1).getNormalized();
displayCoords.push_back(displayCoordTransform->transformToDisplayCoord(domainCoord));
}
cvf::Vec3d lateralInitialDirection = cvf::Vec3d::Z_AXIS;
cylinderWithCenterLineParts(&m_parts, displayCoords, wellPath->wellPathColor(), wellPath->combinedScaleFactor() * characteristicCellSize * 0.5);
if (RivFishbonesSubsPartMgr::closestMainAxis(alongWellPath) == cvf::Vec3d::Z_AXIS)
{
// Use x-axis if well path is heading close to z-axis
lateralInitialDirection = cvf::Vec3d::X_AXIS;
}
cvf::ref<RivObjectSourceInfo> objectSourceInfo = new RivObjectSourceInfo(m_rimFishbonesSubs);
{
double intialRotationAngle = m_rimFishbonesSubs->rotationAngle(instanceIndex);
double lateralOffsetDegrees = 360.0 / lateralLengths.size();
double lateralOffsetRadians = cvf::Math::toRadians(intialRotationAngle + lateralOffsetDegrees * i);
cvf::Mat4d lateralOffsetMatrix = cvf::Mat4d::fromRotation(alongWellPath, lateralOffsetRadians);
lateralInitialDirection = lateralInitialDirection.getTransformedVector(lateralOffsetMatrix);
}
cvf::Vec3d rotationAxis;
rotationAxis.cross(alongWellPath, lateralInitialDirection);
double exitAngleRadians = cvf::Math::toRadians(m_rimFishbonesSubs->exitAngle());
cvf::Mat4d lateralRotationMatrix = cvf::Mat4d::fromRotation(rotationAxis, exitAngleRadians);
lateralDirection = alongWellPath.getTransformedVector(lateralRotationMatrix);
double buildAngleRadians = cvf::Math::toRadians(m_rimFishbonesSubs->buildAngle());
buildAngleRotationMatrix = cvf::Mat4d::fromRotation(rotationAxis, buildAngleRadians);
}
std::vector<cvf::Vec3d> lateralDomainCoords =
RivFishbonesSubsPartMgr::computeLateralCoords(position, lateralLengths[i], lateralDirection, buildAngleRotationMatrix);
std::vector<cvf::Vec3d> displayCoords;
for (auto domainCoord : lateralDomainCoords)
{
displayCoords.push_back(displayCoordTransform->transformToDisplayCoord(domainCoord));
}
cylinderWithCenterLineParts(&m_parts, displayCoords, wellPath->wellPathColor(), wellPath->combinedScaleFactor() * characteristicCellSize * 0.5);
cvf::ref<RivObjectSourceInfo> objectSourceInfo = new RivObjectSourceInfo(m_rimFishbonesSubs);
for (auto p : m_parts)
{
p->setSourceInfo(objectSourceInfo.p());
}
for (auto p : m_parts)
{
p->setSourceInfo(objectSourceInfo.p());
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d> RivFishbonesSubsPartMgr::computeLateralCoords(const cvf::Vec3d& startCoord, double lateralLength, const cvf::Vec3d& lateralStartDirection, const cvf::Mat4d& buildAngleRotationMatrix)
{
std::vector<cvf::Vec3d> coords;
cvf::Vec3d lateralDirection(lateralStartDirection);
// Compute coordinates along the lateral by modifying the lateral direction by the build angle for
// every unit vector along the lateral
cvf::Vec3d accumulatedPosition = startCoord;
double accumulatedLength = 0.0;
while (accumulatedLength < lateralLength)
{
coords.push_back(accumulatedPosition);
double delta = 1.0;
if (lateralLength - accumulatedLength < 1.0)
{
delta = lateralLength - accumulatedLength;
}
accumulatedPosition += delta * lateralDirection;
// Modify the lateral direction by the build angle for each unit vector
lateralDirection = lateralDirection.getTransformedVector(buildAngleRotationMatrix);
accumulatedLength += delta;
}
// Add the last accumulated position if it is not present
if (coords.back() != accumulatedPosition)
{
coords.push_back(accumulatedPosition);
}
return coords;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -250,36 +155,3 @@ void RivFishbonesSubsPartMgr::cylinderWithCenterLineParts(cvf::Collection<cvf::P
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFishbonesSubsPartMgr::closestMainAxis(const cvf::Vec3d& vec)
{
size_t maxComponent = 0;
double maxValue = cvf::Math::abs(vec.x());
if (cvf::Math::abs(vec.y()) > maxValue)
{
maxComponent = 1;
maxValue = cvf::Math::abs(vec.y());
}
if (cvf::Math::abs(vec.z()) > maxValue)
{
maxComponent = 2;
maxValue = cvf::Math::abs(vec.z());
}
if (maxComponent == 0)
{
return cvf::Vec3d::X_AXIS;
}
else if (maxComponent == 1)
{
return cvf::Vec3d::Y_AXIS;
}
else
{
return cvf::Vec3d::Z_AXIS;
}
}