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#1442 Moved geometry functions to RigFishbonesGeometry
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187
ApplicationCode/ReservoirDataModel/RigFishbonesGeometry.cpp
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187
ApplicationCode/ReservoirDataModel/RigFishbonesGeometry.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigFishbonesGeometry.h"
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#include "RimFishbonesMultipleSubs.h"
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#include "cvfAssert.h"
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#include "RimWellPath.h"
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#include "RigWellPath.h"
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#include "cvfMatrix4.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigFisbonesGeometry::RigFisbonesGeometry(RimFishbonesMultipleSubs* fishbonesSub)
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: m_fishbonesSub(fishbonesSub)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::pair<cvf::Vec3d, double>> RigFisbonesGeometry::coordsForLateral(size_t subIndex, size_t lateralIndex) const
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{
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CVF_ASSERT(subIndex < m_fishbonesSub->locationOfSubs().size());
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CVF_ASSERT(lateralIndex < m_fishbonesSub->lateralLengths().size());
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cvf::Vec3d position;
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cvf::Vec3d lateralInitialDirection;
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cvf::Mat4d buildAngleRotationMatrix;
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computeLateralPositionAndOrientation(subIndex, lateralIndex, &position, &lateralInitialDirection, &buildAngleRotationMatrix);
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return computeCoordsAlongLateral(m_fishbonesSub->locationOfSubs()[subIndex], m_fishbonesSub->lateralLengths()[lateralIndex], position, lateralInitialDirection, buildAngleRotationMatrix);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFisbonesGeometry::computeLateralPositionAndOrientation(size_t subIndex, size_t lateralIndex, cvf::Vec3d* startCoord, cvf::Vec3d* startDirection, cvf::Mat4d* buildAngleMatrix) const
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{
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RimWellPath* wellPath = nullptr;
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m_fishbonesSub->firstAncestorOrThisOfTypeAsserted(wellPath);
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RigWellPath* rigWellPath = wellPath->wellPathGeometry();
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CVF_ASSERT(rigWellPath);
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double measuredDepth = m_fishbonesSub->locationOfSubs()[subIndex];
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cvf::Vec3d position = rigWellPath->interpolatedPointAlongWellPath(measuredDepth);
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cvf::Mat4d buildAngleMat;
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cvf::Vec3d lateralInitialDirection = cvf::Vec3d::Z_AXIS;
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{
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cvf::Vec3d p1 = cvf::Vec3d::UNDEFINED;
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cvf::Vec3d p2 = cvf::Vec3d::UNDEFINED;
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rigWellPath->twoClosestPoints(position, &p1, &p2);
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CVF_ASSERT(!p1.isUndefined() && !p2.isUndefined());
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cvf::Vec3d lateralDirection;
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cvf::Vec3d alongWellPath = (p2 - p1).getNormalized();
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if (RigFisbonesGeometry::closestMainAxis(alongWellPath) == cvf::Vec3d::Z_AXIS)
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{
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// Use x-axis if well path is heading close to z-axis
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lateralInitialDirection = cvf::Vec3d::X_AXIS;
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}
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{
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double intialRotationAngle = m_fishbonesSub->rotationAngle(subIndex);
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double lateralOffsetDegrees = 360.0 / m_fishbonesSub->lateralLengths().size();
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double lateralOffsetRadians = cvf::Math::toRadians(intialRotationAngle + lateralOffsetDegrees * lateralIndex);
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cvf::Mat4d lateralOffsetMatrix = cvf::Mat4d::fromRotation(alongWellPath, lateralOffsetRadians);
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lateralInitialDirection = lateralInitialDirection.getTransformedVector(lateralOffsetMatrix);
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}
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cvf::Vec3d rotationAxis;
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rotationAxis.cross(alongWellPath, lateralInitialDirection);
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double exitAngleRadians = cvf::Math::toRadians(m_fishbonesSub->exitAngle());
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cvf::Mat4d lateralRotationMatrix = cvf::Mat4d::fromRotation(rotationAxis, exitAngleRadians);
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lateralDirection = alongWellPath.getTransformedVector(lateralRotationMatrix);
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double buildAngleRadians = cvf::Math::toRadians(m_fishbonesSub->buildAngle());
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buildAngleMat = cvf::Mat4d::fromRotation(rotationAxis, buildAngleRadians);
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}
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*startCoord = position;
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*startDirection = lateralInitialDirection;
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*buildAngleMatrix = buildAngleMat;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<std::pair<cvf::Vec3d, double>> RigFisbonesGeometry::computeCoordsAlongLateral(double startMeasuredDepth, double lateralLength, const cvf::Vec3d& startCoord, const cvf::Vec3d& startDirection, const cvf::Mat4d& buildAngleMatrix)
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{
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std::vector<std::pair<cvf::Vec3d, double>> coords;
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cvf::Vec3d lateralDirection(startDirection);
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// Compute coordinates along the lateral by modifying the lateral direction by the build angle for
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// every unit vector along the lateral
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cvf::Vec3d accumulatedPosition = startCoord;
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double measuredDepth = startMeasuredDepth;
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double accumulatedLength = 0.0;
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while (accumulatedLength < lateralLength)
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{
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coords.push_back(std::make_pair(accumulatedPosition, measuredDepth));
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double delta = 1.0;
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if (lateralLength - accumulatedLength < 1.0)
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{
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delta = lateralLength - accumulatedLength;
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}
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accumulatedPosition += delta * lateralDirection;
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// Modify the lateral direction by the build angle for each unit vector
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lateralDirection = lateralDirection.getTransformedVector(buildAngleMatrix);
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accumulatedLength += delta;
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measuredDepth += delta;
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}
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coords.push_back(std::make_pair(accumulatedPosition, measuredDepth));
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return coords;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigFisbonesGeometry::closestMainAxis(const cvf::Vec3d& vec)
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{
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size_t maxComponent = 0;
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double maxValue = cvf::Math::abs(vec.x());
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if (cvf::Math::abs(vec.y()) > maxValue)
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{
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maxComponent = 1;
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maxValue = cvf::Math::abs(vec.y());
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}
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if (cvf::Math::abs(vec.z()) > maxValue)
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{
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maxComponent = 2;
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maxValue = cvf::Math::abs(vec.z());
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}
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if (maxComponent == 0)
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{
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return cvf::Vec3d::X_AXIS;
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}
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else if (maxComponent == 1)
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{
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return cvf::Vec3d::Y_AXIS;
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}
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else
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{
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return cvf::Vec3d::Z_AXIS;
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}
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}
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