Change 18603 on 2012/09/11 by fredrik@fredrik_MBP-BootCamp

Added glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); to get proper orientation of textures on point sprites
This commit is contained in:
CeetronResInsight
2012-09-11 09:22:36 +02:00
parent 2bbd48588e
commit b3c142cc9a
21 changed files with 840 additions and 61 deletions

View File

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmObject.h"
#include "cafPdmPointer.h"
#include "cafPdmField.h"
#include "cafAppEnum.h"
class RimReservoirView;
//==================================================================================================
///
///
//==================================================================================================
class Rim3dOverlayInfoConfig: public caf::PdmObject
{
CAF_PDM_HEADER_INIT;
public:
Rim3dOverlayInfoConfig();
virtual ~Rim3dOverlayInfoConfig();
void update3DInfo();
void setReservoirView(RimReservoirView* ownerReservoirView) {m_reservoirView = ownerReservoirView; }
void setPosition(cvf::Vec2ui position);
caf::PdmField<bool> showInfoText;
caf::PdmField<bool> showAnimProgress;
caf::PdmField<bool> showHistogram;
protected:
virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue);
private:
caf::PdmPointer<RimReservoirView> m_reservoirView;
cvf::Vec2ui m_position;
};