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Change 18603 on 2012/09/11 by fredrik@fredrik_MBP-BootCamp
Added glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); to get proper orientation of textures on point sprites
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55
ApplicationCode/ProjectDataModel/Rim3dOverlayInfoConfig.h
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55
ApplicationCode/ProjectDataModel/Rim3dOverlayInfoConfig.h
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cafPdmObject.h"
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#include "cafPdmPointer.h"
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#include "cafPdmField.h"
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#include "cafAppEnum.h"
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class RimReservoirView;
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//==================================================================================================
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///
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///
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//==================================================================================================
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class Rim3dOverlayInfoConfig: public caf::PdmObject
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{
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CAF_PDM_HEADER_INIT;
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public:
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Rim3dOverlayInfoConfig();
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virtual ~Rim3dOverlayInfoConfig();
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void update3DInfo();
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void setReservoirView(RimReservoirView* ownerReservoirView) {m_reservoirView = ownerReservoirView; }
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void setPosition(cvf::Vec2ui position);
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caf::PdmField<bool> showInfoText;
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caf::PdmField<bool> showAnimProgress;
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caf::PdmField<bool> showHistogram;
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protected:
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virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue);
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private:
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caf::PdmPointer<RimReservoirView> m_reservoirView;
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cvf::Vec2ui m_position;
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};
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