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Adjusted according to review comments.
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@ -426,18 +426,17 @@ std::array<cvf::Vec3f, 7>
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shaftStart = evrViz.faceCenter - evrViz.faceNormal / 2.0;
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}
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// Flip arrow for negative results
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// Flip arrow for negative results and if the vector is not aggregated (in which case we do not have any negative
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// result)
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if ( evrViz.result < 0 && result->vectorView() != RimElementVectorResult::VectorView::AGGREGATED )
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{
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std::swap( headTop, shaftStart );
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}
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// float headWidth = 0.05 * evrViz.faceNormal.length();
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float headLength = std::min<float>( evrViz.characteristicCellSize / 5.0f, ( headTop - shaftStart ).length() / 2.0 );
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float headLength = std::min<float>( evrViz.approximateCellLength / 5.0f, ( headTop - shaftStart ).length() / 2.0 );
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// A fixed size is preferred here
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cvf::Vec3f headBottom = headTop - ( headTop - shaftStart ).getNormalized() * headLength;
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// cvf::Vec3f headBottom = headTop - ( headTop - shaftStart ) * 0.2f;
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cvf::Vec3f headBottomDirection1 = evrViz.faceNormal ^ evrViz.faceCenter;
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cvf::Vec3f headBottomDirection2 = headBottomDirection1 ^ evrViz.faceNormal;
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@ -490,6 +489,10 @@ std::array<uint, 6> RivElementVectorResultPartMgr::createArrowHeadIndices( uint
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//--------------------------------------------------------------------------------------------------
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double RivElementVectorResultPartMgr::scaleLogarithmically( double value ) const
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{
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// If values are smaller than one, the logarithm would return
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// increasing negative values the smaller the number is. However, small
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// numbers shall remain small and not be scaled up. In order to achieve this,
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// add 1.0 to small values in order to still obtain small positive numbers after scaling.
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if ( value <= 1.0 )
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{
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value += 1.0;
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@ -54,18 +54,18 @@ public:
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private:
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struct ElementVectorResultVisualization
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{
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ElementVectorResultVisualization( cvf::Vec3d faceCenter, cvf::Vec3d faceNormal, double result, double characteristicCellSize )
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ElementVectorResultVisualization( cvf::Vec3d faceCenter, cvf::Vec3d faceNormal, double result, double approximateCellLength )
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: faceCenter( faceCenter )
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, faceNormal( faceNormal )
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, result( result )
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, characteristicCellSize( characteristicCellSize )
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, approximateCellLength( approximateCellLength )
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{
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}
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cvf::Vec3f faceCenter;
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cvf::Vec3f faceNormal;
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double result;
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double characteristicCellSize;
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double approximateCellLength;
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};
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private:
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@ -277,44 +277,44 @@ void RimElementVectorResult::mappingRange( double& min, double& max ) const
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directions = 0;
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std::vector<cvf::Vec3d> unitVectors;
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for ( size_t fluidIndex = 0; fluidIndex < resVarAddresses.size(); fluidIndex += 3 )
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// resVarAddresses contains three directions per fluid, check which of them shall be used.
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for ( size_t fluidDirIndex = 0; fluidDirIndex < resVarAddresses.size(); fluidDirIndex += 3 )
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{
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if ( showVectorI() )
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{
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if ( fluidIndex == 0 )
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// Only increment directions and add to unit vectors once per direction (not per direction for each fluid).
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if ( fluidDirIndex == 0 )
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{
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directions++;
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unitVectors.push_back( cvf::Vec3d( 1, 0, 0 ) );
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unitVectors.push_back( cvf::Vec3d::X_AXIS );
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}
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cleanedResVarAddresses.push_back( resVarAddresses.at( 0 + fluidIndex ) );
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cleanedResVarAddresses.push_back( resVarAddresses.at( 0 + fluidDirIndex ) );
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}
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if ( showVectorJ() )
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{
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if ( fluidIndex == 0 )
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if ( fluidDirIndex == 0 )
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{
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directions++;
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unitVectors.push_back( cvf::Vec3d( 0, 1, 0 ) );
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unitVectors.push_back( cvf::Vec3d::Y_AXIS );
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}
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cleanedResVarAddresses.push_back( resVarAddresses.at( 1 + fluidIndex ) );
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cleanedResVarAddresses.push_back( resVarAddresses.at( 1 + fluidDirIndex ) );
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}
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if ( showVectorK() )
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{
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if ( fluidIndex == 0 )
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if ( fluidDirIndex == 0 )
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{
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directions++;
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unitVectors.push_back( cvf::Vec3d( 0, 0, 1 ) );
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unitVectors.push_back( cvf::Vec3d::Z_AXIS );
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}
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cleanedResVarAddresses.push_back( resVarAddresses.at( 2 + fluidIndex ) );
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cleanedResVarAddresses.push_back( resVarAddresses.at( 2 + fluidDirIndex ) );
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}
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}
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resVarAddresses = cleanedResVarAddresses;
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if ( directions > 0 )
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{
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std::vector<double> directionsMax;
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directionsMax.resize( directions, 0.0 );
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std::vector<double> directionsMin;
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directionsMin.resize( directions, 0.0 );
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std::vector<double> directionsMax( directions, 0.0 );
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std::vector<double> directionsMin( directions, 0.0 );
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for ( size_t index = 0; index < resVarAddresses.size(); index += directions )
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{
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@ -31,9 +31,7 @@ Vec3Type GeometryTools::computePolygonCenter( const std::vector<Vec3Type>& polyg
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for ( size_t i = 0; i < polygon.size(); i++ )
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{
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s.x() += polygon[i].x();
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s.y() += polygon[i].y();
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s.z() += polygon[i].z();
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s += polygon[i];
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}
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s /= polygon.size();
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return s;
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