#815 Moved code to RivHexGridIntersectionTools

This commit is contained in:
Magne Sjaastad 2016-09-21 07:57:39 +02:00
parent 935d49dfdb
commit bb906cdbe2
7 changed files with 346 additions and 245 deletions

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@ -8,12 +8,16 @@ set (SOURCE_GROUP_HEADER_FILES
${CEE_CURRENT_LIST_DIR}RivCrossSectionGeometryGenerator.h
${CEE_CURRENT_LIST_DIR}RivCrossSectionPartMgr.h
${CEE_CURRENT_LIST_DIR}RivCrossSectionSourceInfo.h
${CEE_CURRENT_LIST_DIR}RivHexGridIntersectionTools.h
${CEE_CURRENT_LIST_DIR}RivIntersectionBoxGeometryGenerator.h
)
set (SOURCE_GROUP_SOURCE_FILES
${CEE_CURRENT_LIST_DIR}RivCrossSectionGeometryGenerator.cpp
${CEE_CURRENT_LIST_DIR}RivCrossSectionPartMgr.cpp
${CEE_CURRENT_LIST_DIR}RivCrossSectionSourceInfo.cpp
${CEE_CURRENT_LIST_DIR}RivHexGridIntersectionTools.cpp
${CEE_CURRENT_LIST_DIR}RivIntersectionBoxGeometryGenerator.cpp
)
list(APPEND CODE_HEADER_FILES

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@ -385,161 +385,3 @@ bool RivCrossSectionGeometryGenerator::isAnyGeometryPresent() const
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#include "RigActiveCellInfo.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivEclipseCrossSectionGrid::RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid,
const RigActiveCellInfo* activeCellInfo,
bool showInactiveCells)
: m_mainGrid(mainGrid),
m_activeCellInfo(activeCellInfo),
m_showInactiveCells(showInactiveCells)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivEclipseCrossSectionGrid::displayOffset() const
{
return m_mainGrid->displayModelOffset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivEclipseCrossSectionGrid::boundingBox() const
{
return m_mainGrid->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_mainGrid->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivEclipseCrossSectionGrid::useCell(size_t cellIndex) const
{
const RigCell& cell = m_mainGrid->globalCellArray()[cellIndex];
if (m_showInactiveCells)
return !(cell.isInvalid() || (cell.subGrid() != NULL));
else
return m_activeCellInfo->isActive(cellIndex) && (cell.subGrid() == NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
m_mainGrid->cellCornerVertices(cellIndex, cellCorners);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
const caf::SizeTArray8& cornerIndicesSource = m_mainGrid->globalCellArray()[cellIndex].cornerIndices();
memcpy(cornerIndices, cornerIndicesSource.data(), 8);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
#include "RigFemPart.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemCrossSectionGrid::RivFemCrossSectionGrid(const RigFemPart * femPart): m_femPart(femPart)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFemCrossSectionGrid::displayOffset() const
{
return cvf::Vec3d::ZERO;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivFemCrossSectionGrid::boundingBox() const
{
return m_femPart->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_femPart->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFemCrossSectionGrid::useCell(size_t cellIndex) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return ;
const std::vector<cvf::Vec3f>& nodeCoords = m_femPart->nodes().coordinates;
const int* cornerIndices = m_femPart->connectivities(cellIndex);
cellCorners[0] = cvf::Vec3d(nodeCoords[cornerIndices[0]]);
cellCorners[1] = cvf::Vec3d(nodeCoords[cornerIndices[1]]);
cellCorners[2] = cvf::Vec3d(nodeCoords[cornerIndices[2]]);
cellCorners[3] = cvf::Vec3d(nodeCoords[cornerIndices[3]]);
cellCorners[4] = cvf::Vec3d(nodeCoords[cornerIndices[4]]);
cellCorners[5] = cvf::Vec3d(nodeCoords[cornerIndices[5]]);
cellCorners[6] = cvf::Vec3d(nodeCoords[cornerIndices[6]]);
cellCorners[7] = cvf::Vec3d(nodeCoords[cornerIndices[7]]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return ;
int elmIdx = static_cast<int>(cellIndex);
cornerIndices[0] = m_femPart->elementNodeResultIdx(elmIdx, 0);
cornerIndices[1] = m_femPart->elementNodeResultIdx(elmIdx, 1);
cornerIndices[2] = m_femPart->elementNodeResultIdx(elmIdx, 2);
cornerIndices[3] = m_femPart->elementNodeResultIdx(elmIdx, 3);
cornerIndices[4] = m_femPart->elementNodeResultIdx(elmIdx, 4);
cornerIndices[5] = m_femPart->elementNodeResultIdx(elmIdx, 5);
cornerIndices[6] = m_femPart->elementNodeResultIdx(elmIdx, 6);
cornerIndices[7] = m_femPart->elementNodeResultIdx(elmIdx, 7);
}

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@ -19,6 +19,8 @@
#pragma once
#include "RivHexGridIntersectionTools.h"
#include "cafPdmPointer.h"
#include "cvfArray.h"
@ -41,93 +43,6 @@ namespace cvf
}
class RivCrossSectionHexGridIntf : public cvf::Object
{
public:
virtual cvf::Vec3d displayOffset() const = 0;
virtual cvf::BoundingBox boundingBox() const = 0;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const = 0;
virtual bool useCell(size_t cellIndex) const = 0;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const = 0;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const = 0;
};
class RivEclipseCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid, const RigActiveCellInfo* activeCellInfo, bool showInactiveCells);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigMainGrid> m_mainGrid;
cvf::cref<RigActiveCellInfo> m_activeCellInfo;
bool m_showInactiveCells;
};
class RigFemPart;
class RivFemCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivFemCrossSectionGrid(const RigFemPart * femPart);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigFemPart> m_femPart;
};
class RivVertexWeights
{
public:
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1,
size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1,
double normDistFromE1Cut) : m_count(4)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_vxIds[2] = (edge2Vx1);
m_vxIds[3] = (edge2Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1 - normDistFromE1Cut + normDistFromE1V1*normDistFromE1Cut));
m_weights[1] = ((float)(normDistFromE1V1 - normDistFromE1V1*normDistFromE1Cut));
m_weights[2] = ((float)(normDistFromE1Cut - normDistFromE2V1*normDistFromE1Cut));
m_weights[3] = ((float)(normDistFromE2V1*normDistFromE1Cut));
}
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1) : m_count(2)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1));
m_weights[1] = ((float)(normDistFromE1V1));
}
int size() const { return m_count;}
size_t vxId(int idx) const { return m_vxIds[idx];}
float weight(int idx)const { return m_weights[idx];}
private:
size_t m_vxIds[4];
float m_weights[4];
int m_count;
};
class RivCrossSectionGeometryGenerator : public cvf::Object
{
public:

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@ -0,0 +1,174 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivHexGridIntersectionTools.h"
#include "RigActiveCellInfo.h"
#include "RigFemPart.h"
#include "RigMainGrid.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivEclipseCrossSectionGrid::RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid,
const RigActiveCellInfo* activeCellInfo,
bool showInactiveCells)
: m_mainGrid(mainGrid),
m_activeCellInfo(activeCellInfo),
m_showInactiveCells(showInactiveCells)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivEclipseCrossSectionGrid::displayOffset() const
{
return m_mainGrid->displayModelOffset();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivEclipseCrossSectionGrid::boundingBox() const
{
return m_mainGrid->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_mainGrid->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivEclipseCrossSectionGrid::useCell(size_t cellIndex) const
{
const RigCell& cell = m_mainGrid->globalCellArray()[cellIndex];
if (m_showInactiveCells)
return !(cell.isInvalid() || (cell.subGrid() != NULL));
else
return m_activeCellInfo->isActive(cellIndex) && (cell.subGrid() == NULL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
m_mainGrid->cellCornerVertices(cellIndex, cellCorners);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivEclipseCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
const caf::SizeTArray8& cornerIndicesSource = m_mainGrid->globalCellArray()[cellIndex].cornerIndices();
memcpy(cornerIndices, cornerIndicesSource.data(), 8);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivFemCrossSectionGrid::RivFemCrossSectionGrid(const RigFemPart * femPart) : m_femPart(femPart)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RivFemCrossSectionGrid::displayOffset() const
{
return cvf::Vec3d::ZERO;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::BoundingBox RivFemCrossSectionGrid::boundingBox() const
{
return m_femPart->boundingBox();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const
{
m_femPart->findIntersectingCells(intersectingBB, intersectedCells);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivFemCrossSectionGrid::useCell(size_t cellIndex) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return false;
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return;
const std::vector<cvf::Vec3f>& nodeCoords = m_femPart->nodes().coordinates;
const int* cornerIndices = m_femPart->connectivities(cellIndex);
cellCorners[0] = cvf::Vec3d(nodeCoords[cornerIndices[0]]);
cellCorners[1] = cvf::Vec3d(nodeCoords[cornerIndices[1]]);
cellCorners[2] = cvf::Vec3d(nodeCoords[cornerIndices[2]]);
cellCorners[3] = cvf::Vec3d(nodeCoords[cornerIndices[3]]);
cellCorners[4] = cvf::Vec3d(nodeCoords[cornerIndices[4]]);
cellCorners[5] = cvf::Vec3d(nodeCoords[cornerIndices[5]]);
cellCorners[6] = cvf::Vec3d(nodeCoords[cornerIndices[6]]);
cellCorners[7] = cvf::Vec3d(nodeCoords[cornerIndices[7]]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivFemCrossSectionGrid::cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const
{
RigElementType elmType = m_femPart->elementType(cellIndex);
if (!(elmType == HEX8 || elmType == HEX8P)) return;
int elmIdx = static_cast<int>(cellIndex);
cornerIndices[0] = m_femPart->elementNodeResultIdx(elmIdx, 0);
cornerIndices[1] = m_femPart->elementNodeResultIdx(elmIdx, 1);
cornerIndices[2] = m_femPart->elementNodeResultIdx(elmIdx, 2);
cornerIndices[3] = m_femPart->elementNodeResultIdx(elmIdx, 3);
cornerIndices[4] = m_femPart->elementNodeResultIdx(elmIdx, 4);
cornerIndices[5] = m_femPart->elementNodeResultIdx(elmIdx, 5);
cornerIndices[6] = m_femPart->elementNodeResultIdx(elmIdx, 6);
cornerIndices[7] = m_femPart->elementNodeResultIdx(elmIdx, 7);
}

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@ -0,0 +1,126 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cvfBoundingBox.h"
#include <vector>
class RigActiveCellInfo;
class RigFemPart;
class RigMainGrid;
//--------------------------------------------------------------------------------------------------
/// Interface definition used to compute the geometry for planes intersecting a grid
//--------------------------------------------------------------------------------------------------
class RivCrossSectionHexGridIntf : public cvf::Object
{
public:
virtual cvf::Vec3d displayOffset() const = 0;
virtual cvf::BoundingBox boundingBox() const = 0;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const = 0;
virtual bool useCell(size_t cellIndex) const = 0;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const = 0;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const = 0;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RivEclipseCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivEclipseCrossSectionGrid(const RigMainGrid * mainGrid, const RigActiveCellInfo* activeCellInfo, bool showInactiveCells);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigMainGrid> m_mainGrid;
cvf::cref<RigActiveCellInfo> m_activeCellInfo;
bool m_showInactiveCells;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RivFemCrossSectionGrid : public RivCrossSectionHexGridIntf
{
public:
RivFemCrossSectionGrid(const RigFemPart * femPart);
virtual cvf::Vec3d displayOffset() const;
virtual cvf::BoundingBox boundingBox() const;
virtual void findIntersectingCells(const cvf::BoundingBox& intersectingBB, std::vector<size_t>* intersectedCells) const;
virtual bool useCell(size_t cellIndex) const;
virtual void cellCornerVertices(size_t cellIndex, cvf::Vec3d cellCorners[8]) const;
virtual void cellCornerIndices(size_t cellIndex, size_t cornerIndices[8]) const;
private:
cvf::cref<RigFemPart> m_femPart;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class RivVertexWeights
{
public:
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1,
size_t edge2Vx1, size_t edge2Vx2, double normDistFromE2V1,
double normDistFromE1Cut) : m_count(4)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_vxIds[2] = (edge2Vx1);
m_vxIds[3] = (edge2Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1 - normDistFromE1Cut + normDistFromE1V1*normDistFromE1Cut));
m_weights[1] = ((float)(normDistFromE1V1 - normDistFromE1V1*normDistFromE1Cut));
m_weights[2] = ((float)(normDistFromE1Cut - normDistFromE2V1*normDistFromE1Cut));
m_weights[3] = ((float)(normDistFromE2V1*normDistFromE1Cut));
}
explicit RivVertexWeights(size_t edge1Vx1, size_t edge1Vx2, double normDistFromE1V1) : m_count(2)
{
m_vxIds[0] = (edge1Vx1);
m_vxIds[1] = (edge1Vx2);
m_weights[0] = ((float)(1.0 - normDistFromE1V1));
m_weights[1] = ((float)(normDistFromE1V1));
}
int size() const { return m_count; }
size_t vxId(int idx) const { return m_vxIds[idx]; }
float weight(int idx)const { return m_weights[idx]; }
private:
size_t m_vxIds[4];
float m_weights[4];
int m_count;
};

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@ -0,0 +1,20 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivIntersectionBoxGeometryGenerator.h"

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@ -0,0 +1,20 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once