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(#168) Wip: Parallel projection. Basics in place
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@@ -169,6 +169,8 @@ bool RiuCadNavigation::handleInputEvent(QInputEvent* inputEvent)
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cvf::Vec3d newVrp = vrp + trans;
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m_viewer->mainCamera()->setFromLookAt(newPos,newVrp, up );
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m_viewer->updateParallelProjectionHeight(m_pointOfInterest);
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m_viewer->navigationPolicyUpdate();
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}
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}
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