mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of changelist 190.
This commit is contained in:
186
Fwk/VizFwk/Tests/SnippetsBasis/snipEnableMasks.cpp
Normal file
186
Fwk/VizFwk/Tests/SnippetsBasis/snipEnableMasks.cpp
Normal file
@@ -0,0 +1,186 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2011-2013 Ceetron AS
|
||||
//
|
||||
// This library may be used under the terms of either the GNU General Public License or
|
||||
// the GNU Lesser General Public License as follows:
|
||||
//
|
||||
// GNU General Public License Usage
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
// GNU Lesser General Public License Usage
|
||||
// This library is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
|
||||
#include "cvfLibCore.h"
|
||||
#include "cvfLibGeometry.h"
|
||||
#include "cvfLibRender.h"
|
||||
#include "cvfLibViewing.h"
|
||||
|
||||
#include "snipEnableMasks.h"
|
||||
|
||||
#include "cvfuInputEvents.h"
|
||||
#include "cvfuPartCompoundGenerator.h"
|
||||
|
||||
namespace snip {
|
||||
|
||||
|
||||
const unsigned int redBit = 0x00000001;
|
||||
const unsigned int greenBit = 0x00000002;
|
||||
const unsigned int blueBit = 0x00000004;
|
||||
const unsigned int yellowBit= 0x00000008;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
bool EnableMasks::onInitialize()
|
||||
{
|
||||
PartCompoundGenerator gen;
|
||||
gen.setPartDistribution(Vec3i(5, 5, 5));
|
||||
gen.setNumEffects(1);
|
||||
gen.useRandomEffectAssignment(false);
|
||||
gen.setExtent(Vec3f(3,3,3));
|
||||
gen.setOrigin(Vec3f(-1.5f, -1.5f, -1.5f));
|
||||
|
||||
Collection<Part> parts;
|
||||
gen.generateSpheres(20, 20, &parts);
|
||||
|
||||
|
||||
ref<Effect> e1 = new Effect;
|
||||
ref<Effect> e2 = new Effect;
|
||||
ref<Effect> e3 = new Effect;
|
||||
ref<Effect> e4 = new Effect;
|
||||
e1->setRenderState(new RenderStateMaterial_FF(RenderStateMaterial_FF::PURE_RED));
|
||||
e2->setRenderState(new RenderStateMaterial_FF(RenderStateMaterial_FF::PURE_GREEN));
|
||||
e3->setRenderState(new RenderStateMaterial_FF(RenderStateMaterial_FF::PURE_BLUE));
|
||||
e4->setRenderState(new RenderStateMaterial_FF(RenderStateMaterial_FF::PURE_YELLOW));
|
||||
|
||||
Collection<Effect> effs;
|
||||
effs.push_back(e1.p());
|
||||
effs.push_back(e2.p());
|
||||
effs.push_back(e3.p());
|
||||
effs.push_back(e4.p());
|
||||
size_t numEffects = effs.size();
|
||||
|
||||
ref<ModelBasicList> myModel = new ModelBasicList;
|
||||
|
||||
size_t i;
|
||||
for (i = 0; i < parts.size(); i++)
|
||||
{
|
||||
Part* part = parts[i].p();
|
||||
|
||||
size_t effectIdx = i % numEffects;
|
||||
Effect* e = effs.at(effectIdx);
|
||||
part->setEffect(e);
|
||||
|
||||
unsigned int mask = 0xffffffff;
|
||||
if (effectIdx == 0) mask = redBit;
|
||||
else if (effectIdx == 1) mask = greenBit;
|
||||
else if (effectIdx == 2) mask = blueBit;
|
||||
else if (effectIdx == 3) mask = yellowBit;
|
||||
|
||||
part->setEnableMask(mask);
|
||||
|
||||
myModel->addPart(part);
|
||||
}
|
||||
|
||||
myModel->updateBoundingBoxesRecursive();
|
||||
|
||||
m_renderSequence->rendering(0)->scene()->addModel(myModel.p());
|
||||
|
||||
BoundingBox bb = myModel->boundingBox();
|
||||
if (bb.isValid())
|
||||
{
|
||||
m_camera->fitView(bb, Vec3d::Y_AXIS, Vec3d::Z_AXIS);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void EnableMasks::onKeyPressEvent(KeyEvent* keyEvent)
|
||||
{
|
||||
Rendering* rendering = m_renderSequence->firstRendering();
|
||||
Scene* scene = rendering ? rendering->scene() : NULL;
|
||||
if (!scene) return;
|
||||
|
||||
Model* model = scene->modelCount() > 0 ? scene->model(0) : NULL;
|
||||
if (!model) return;
|
||||
|
||||
unsigned int renderingEnableMask = rendering->enableMask();
|
||||
unsigned int modelEnableMask = model->partEnableMask();
|
||||
|
||||
Key key = keyEvent->key();
|
||||
switch (key)
|
||||
{
|
||||
case Key_1: modelEnableMask = toggleBit(modelEnableMask, redBit); break;
|
||||
case Key_2: modelEnableMask = toggleBit(modelEnableMask, greenBit); break;
|
||||
case Key_3: modelEnableMask = toggleBit(modelEnableMask, blueBit); break;
|
||||
case Key_4: modelEnableMask = toggleBit(modelEnableMask, yellowBit); break;
|
||||
case Key_5: modelEnableMask = 0xffffffff; break;
|
||||
|
||||
case Key_6: renderingEnableMask = toggleBit(renderingEnableMask, redBit); break;
|
||||
case Key_7: renderingEnableMask = toggleBit(renderingEnableMask, greenBit); break;
|
||||
case Key_8: renderingEnableMask = toggleBit(renderingEnableMask, blueBit); break;
|
||||
case Key_9: renderingEnableMask = toggleBit(renderingEnableMask, yellowBit); break;
|
||||
case Key_0: renderingEnableMask = 0xffffffff; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
Trace::show("Enable masks set to: modelMask=0x%08x renderingMask=0x%08x", modelEnableMask, renderingEnableMask);
|
||||
|
||||
model->setPartEnableMask(modelEnableMask);
|
||||
rendering->setEnableMask(renderingEnableMask);
|
||||
|
||||
keyEvent->setRequestedAction(REDRAW);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
unsigned int EnableMasks::toggleBit(unsigned int bitfield, unsigned int toggleBit)
|
||||
{
|
||||
if (bitfield & toggleBit)
|
||||
{
|
||||
bitfield &= ~toggleBit;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitfield |= toggleBit;
|
||||
}
|
||||
|
||||
return bitfield;
|
||||
}
|
||||
|
||||
|
||||
} // namespace snip
|
||||
|
||||
Reference in New Issue
Block a user