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#884 Update manipulator box when single plane state changes
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@@ -85,6 +85,7 @@ protected slots:
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void slotUpdateGeometry(const cvf::Vec3d& origin, const cvf::Vec3d& size);
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private:
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void updateBoxManipulatorGeometry();
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void rebuildGeometryAndScheduleCreateDisplayModel();
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void updateVisibility();
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void clampSinglePlaneValues();
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