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Fix a surface collection crash in RimGeoMechView
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@ -1858,7 +1858,7 @@ bool RimEclipseView::isTimeStepDependentDataVisible() const
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return true;
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}
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if ( this->surfaceInViewCollection()->hasAnyActiveSeparateResults() )
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if ( this->surfaceInViewCollection() && this->surfaceInViewCollection()->hasAnyActiveSeparateResults() )
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{
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return true;
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}
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@ -321,7 +321,10 @@ void RimGeoMechView::onCreateDisplayModel()
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onUpdateLegends();
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m_vizLogic->updateStaticCellColors( -1 );
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m_intersectionCollection->applySingleColorEffect();
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if ( m_surfaceCollection )
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{
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m_surfaceCollection->applySingleColorEffect();
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}
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m_overlayInfoConfig()->update3DInfo();
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}
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@ -782,7 +785,7 @@ bool RimGeoMechView::isTimeStepDependentDataVisible() const
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return true;
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}
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if ( this->surfaceInViewCollection()->hasAnyActiveSeparateResults() )
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if ( this->surfaceInViewCollection() && this->surfaceInViewCollection()->hasAnyActiveSeparateResults() )
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{
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return true;
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}
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