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Refactor: Fix misspelling of "synchronize".
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@@ -305,7 +305,7 @@ void RimIntersectionCollection::appendIntersectionAndUpdate( RimExtrudedCurveInt
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intersection->setDepthOverride( m_depthThresholdOverridden );
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intersection->setDepthOverrideParameters( m_depthUpperThreshold, m_depthLowerThreshold, m_depthFilterType() );
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syncronize2dIntersectionViews();
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synchronize2dIntersectionViews();
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updateConnectedEditors();
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Riu3DMainWindowTools::selectAsCurrentItem( intersection, allowActiveViewChange );
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@@ -326,7 +326,7 @@ void RimIntersectionCollection::appendIntersectionNoUpdate( RimExtrudedCurveInte
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimIntersectionCollection::syncronize2dIntersectionViews()
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void RimIntersectionCollection::synchronize2dIntersectionViews()
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{
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auto ownerCase = firstAncestorOrThisOfTypeAsserted<RimCase>();
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ownerCase->intersectionViewCollection()->syncFromExistingIntersections( true );
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@@ -427,7 +427,7 @@ void RimIntersectionCollection::fieldChangedByUi( const caf::PdmFieldHandle* cha
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//--------------------------------------------------------------------------------------------------
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void RimIntersectionCollection::onChildDeleted( caf::PdmChildArrayFieldHandle* childArray, std::vector<caf::PdmObjectHandle*>& referringObjects )
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{
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syncronize2dIntersectionViews();
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synchronize2dIntersectionViews();
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rebuild3dView();
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}
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@@ -436,7 +436,7 @@ void RimIntersectionCollection::onChildDeleted( caf::PdmChildArrayFieldHandle* c
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//--------------------------------------------------------------------------------------------------
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void RimIntersectionCollection::onChildAdded( caf::PdmFieldHandle* containerForNewObject )
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{
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syncronize2dIntersectionViews();
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synchronize2dIntersectionViews();
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rebuild3dView();
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}
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@@ -66,7 +66,7 @@ public:
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void updateIntersectionBoxGeometry();
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void syncronize2dIntersectionViews();
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void synchronize2dIntersectionViews();
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void scheduleCreateDisplayModelAndRedraw2dIntersectionViews();
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bool shouldApplyCellFiltersToIntersections() const;
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