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#1558 Move Hexintersection methods to a separate file
To make it easierr to see and use from other code.
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigHexIntersectionTools.h"
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#include "cvfBoundingBox.h"
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#include "cvfGeometryTools.h"
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#include "cvfRay.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RigHexIntersectionTools::lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex, std::vector<HexIntersectionInfo>* intersections)
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{
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CVF_ASSERT(intersections != NULL);
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int intersectionCount = 0;
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for ( int face = 0; face < 6 ; ++face )
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d intersection;
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bool isEntering = false;
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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for ( int i = 0; i < 4; ++i )
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{
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int next = i < 3 ? i+1 : 0;
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int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
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hexCorners[faceVertexIndices[i]],
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hexCorners[faceVertexIndices[next]],
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faceCenter,
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&intersection,
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&isEntering);
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if ( intsStatus == 1 )
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{
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intersectionCount++;
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intersections->push_back(HexIntersectionInfo(intersection,
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isEntering,
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static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
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}
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}
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}
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return intersectionCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::isPointInCell(const cvf::Vec3d point, const cvf::Vec3d hexCorners[8])
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{
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cvf::Ray ray;
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ray.setOrigin(point);
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size_t intersections = 0;
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for ( int face = 0; face < 6; ++face )
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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for ( int i = 0; i < 4; ++i )
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{
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int next = i < 3 ? i + 1 : 0;
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if ( ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter) )
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{
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++intersections;
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}
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}
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}
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return intersections % 2 == 1;
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}
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