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Fracture Templates : Refactor load and update logic when geometry changes
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@@ -154,7 +154,7 @@ void RimStimPlanFractureTemplate::fieldChangedByUi(const caf::PdmFieldHandle* ch
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if (changedField == &m_scaleApplyButton)
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{
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m_scaleApplyButton = false;
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reload();
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onLoadDataAndUpdateGeometryHasChanged();
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}
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}
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@@ -685,7 +685,7 @@ void RimStimPlanFractureTemplate::convertToUnitSystem(RiaEclipseUnitTools::UnitS
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimStimPlanFractureTemplate::reload()
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void RimStimPlanFractureTemplate::onLoadDataAndUpdateGeometryHasChanged()
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{
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loadDataAndUpdate();
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