#5101 clang-format: Adjusted penalties

Use lower absolute values to improve control of behavior
This commit is contained in:
Magne Sjaastad
2020-02-12 11:43:15 +01:00
parent 10f0abc9b5
commit c82df63e10
710 changed files with 3167 additions and 4721 deletions

View File

@@ -59,8 +59,7 @@ RiaJCurveCalculator::RiaJCurveCalculator( cvf::Vec3d p1, double azi1, double inc
m_curveStatus = FAILED_RADIUS_TOO_LARGE;
RiaArcCurveCalculator arc( p1, t1, p2 );
if ( arc.curveStatus() == RiaArcCurveCalculator::OK ||
arc.curveStatus() == RiaArcCurveCalculator::OK_STRAIGHT_LINE )
if ( arc.curveStatus() == RiaArcCurveCalculator::OK || arc.curveStatus() == RiaArcCurveCalculator::OK_STRAIGHT_LINE )
{
m_c1 = arc.center();
m_n1 = arc.normal();

View File

@@ -63,15 +63,15 @@ RiaSCurveCalculator::RiaSCurveCalculator( cvf::Vec3d p1, cvf::Vec3d q1, cvf::Vec
bool isOk = true;
m_isCalculationOK = true;
Vec3d tq1q2 = ( q2 - q1 ).getNormalized(
&isOk ); // !ok means the control points are in the same place. Could fallback to use only one circle segment + one line.
Vec3d tq1q2 = ( q2 - q1 ).getNormalized( &isOk ); // !ok means the control points are in the same place. Could
// fallback to use only one circle segment + one line.
m_isCalculationOK = m_isCalculationOK && isOk;
Vec3d t1 = ( q1 - p1 ).getNormalized(
&isOk ); // !ok means no tangent specified. Could fallback to use only one circle segment + one line.
Vec3d t1 = ( q1 - p1 ).getNormalized( &isOk ); // !ok means no tangent specified. Could fallback to use only one
// circle segment + one line.
m_isCalculationOK = m_isCalculationOK && isOk;
Vec3d t2 = ( p2 - q2 ).getNormalized(
&isOk ); // !ok means no tangent specified. Could fallback to use only one circle segment + one line or only one
// straight line if both tangents are missing
Vec3d t2 = ( p2 - q2 ).getNormalized( &isOk ); // !ok means no tangent specified. Could fallback to use only one
// circle segment + one line or only one straight line if both
// tangents are missing
m_isCalculationOK = m_isCalculationOK && isOk;
if ( !m_isCalculationOK )
@@ -130,8 +130,8 @@ RiaSCurveCalculator::RiaSCurveCalculator( cvf::Vec3d p1, cvf::Vec3d q1, cvf::Vec
m_firstArcEndpoint = q1 + ( q1 - p1 ).length() * tq1q2;
m_secondArcStartpoint = q2 - ( q2 - p2 ).length() * tq1q2;
if ( ( ( q1 - p1 ).length() + ( q2 - p2 ).length() ) >
( q2 - q1 ).length() ) // first arc end and second arc start is overlapping
if ( ( ( q1 - p1 ).length() + ( q2 - p2 ).length() ) > ( q2 - q1 ).length() ) // first arc end and second arc start
// is overlapping
{
m_ctrlPpointCurveStatus = FAILED_ARC_OVERLAP;
m_isCalculationOK = false;