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#5101 clang-format: Adjusted penalties
Use lower absolute values to improve control of behavior
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@@ -42,8 +42,7 @@ public:
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RivContourMapProjectionPartMgr( RimContourMapProjection* contourMapProjection, RimGridView* contourMap );
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void createProjectionGeometry();
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void appendProjectionToModel( cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform ) const;
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void appendProjectionToModel( cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform ) const;
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void appendContourLinesToModel( const cvf::Camera* camera,
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cvf::ModelBasicList* model,
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const caf::DisplayCoordTransform* displayCoordTransform );
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@@ -53,16 +52,14 @@ public:
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cvf::ref<cvf::Vec2fArray> createTextureCoords( const std::vector<double>& values ) const;
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private:
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static cvf::ref<cvf::DrawableText> createTextLabel( const cvf::Color3f& textColor,
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const cvf::Color3f& backgroundColor );
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static cvf::ref<cvf::DrawableText> createTextLabel( const cvf::Color3f& textColor, const cvf::Color3f& backgroundColor );
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cvf::ref<cvf::Part> createProjectionMapPart( const caf::DisplayCoordTransform* displayCoordTransform ) const;
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std::vector<std::vector<cvf::ref<cvf::Drawable>>>
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createContourPolygons( const caf::DisplayCoordTransform* displayCoordTransform,
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const std::vector<std::vector<cvf::BoundingBox>>& labelBBoxes ) const;
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std::vector<cvf::ref<cvf::Drawable>>
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createContourLabels( const cvf::Camera* camera,
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const caf::DisplayCoordTransform* displayCoordTransform,
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std::vector<std::vector<cvf::BoundingBox>>* labelBBoxes ) const;
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createContourPolygons( const caf::DisplayCoordTransform* displayCoordTransform,
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const std::vector<std::vector<cvf::BoundingBox>>& labelBBoxes ) const;
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std::vector<cvf::ref<cvf::Drawable>> createContourLabels( const cvf::Camera* camera,
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const caf::DisplayCoordTransform* displayCoordTransform,
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std::vector<std::vector<cvf::BoundingBox>>* labelBBoxes ) const;
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cvf::ref<cvf::DrawableGeo> createPickPointVisDrawable( const caf::DisplayCoordTransform* displayCoordTransform ) const;
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bool lineOverlapsWithPreviousContourLevel( const cvf::Vec3d& lineCenter,
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const RimContourMapProjection::ContourPolygons* previousLevel ) const;
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