#5101 clang-format: Adjusted penalties

Use lower absolute values to improve control of behavior
This commit is contained in:
Magne Sjaastad
2020-02-12 11:43:15 +01:00
parent 10f0abc9b5
commit c82df63e10
710 changed files with 3167 additions and 4721 deletions

View File

@@ -131,7 +131,8 @@ QString RiuFemResultTextBuilder::geometrySelectionText( QString itemSeparator )
int elementId = femPart->elmId( m_cellIndex );
auto elementType = femPart->elementType( m_cellIndex );
text += QString( "Element : Id[%1], Type[%2]" ).arg( elementId ).arg( RigFemTypes::elementTypeText( elementType ) );
text +=
QString( "Element : Id[%1], Type[%2]" ).arg( elementId ).arg( RigFemTypes::elementTypeText( elementType ) );
size_t i = 0;
size_t j = 0;
@@ -396,17 +397,16 @@ QString RiuFemResultTextBuilder::closestNodeResultText( RimGeoMechResultDefiniti
RigGeoMechCaseData* geomData = m_geomResDef->geoMechCase()->geoMechData();
const std::vector<float>& scalarResults = geomData->femPartResults()->resultValues( resultColors->resultAddress(),
m_gridIndex,
m_timeStepIndex );
const std::vector<float>& scalarResults =
geomData->femPartResults()->resultValues( resultColors->resultAddress(), m_gridIndex, m_timeStepIndex );
if ( scalarResults.size() && m_displayCoordView )
{
RigFemPart* femPart = geomData->femParts()->part( m_gridIndex );
RigFemResultPosEnum activeResultPosition = resultColors->resultPositionType();
cvf::Vec3d intersectionPointInDomain = m_displayCoordView->displayCoordTransform()->translateToDomainCoord(
m_intersectionPointInDisplay );
cvf::Vec3d intersectionPointInDomain =
m_displayCoordView->displayCoordTransform()->translateToDomainCoord( m_intersectionPointInDisplay );
RigFemClosestResultIndexCalculator closestIndexCalc( femPart,
activeResultPosition,
@@ -418,8 +418,7 @@ QString RiuFemResultTextBuilder::closestNodeResultText( RimGeoMechResultDefiniti
int closestNodeId = closestIndexCalc.closestNodeId();
int closestElmNodResIdx = closestIndexCalc.closestElementNodeResIdx();
float scalarValue = ( resultIndex >= 0 ) ? scalarResults[resultIndex]
: std::numeric_limits<float>::infinity();
float scalarValue = ( resultIndex >= 0 ) ? scalarResults[resultIndex] : std::numeric_limits<float>::infinity();
if ( activeResultPosition == RIG_ELEMENT )
{