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Janitor : Remove confusing defaultExtent for an intersection
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@ -328,8 +328,6 @@ void RimExtrudedCurveIntersection::defineUiOrdering( QString uiConfigName, caf::
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this->defineSeparateDataSourceUi( uiConfigName, uiOrdering );
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this->defineSeparateDataSourceUi( uiConfigName, uiOrdering );
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updateWellExtentDefaultValue();
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uiOrdering.skipRemainingFields( true );
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uiOrdering.skipRemainingFields( true );
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}
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}
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@ -626,24 +624,6 @@ void RimExtrudedCurveIntersection::addExtents( std::vector<cvf::Vec3d>& polyLine
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimExtrudedCurveIntersection::updateWellExtentDefaultValue()
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{
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RimCase* ownerCase = nullptr;
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firstAncestorOrThisOfType( ownerCase );
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if ( ownerCase )
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{
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cvf::BoundingBox caseBB = ownerCase->activeCellsBoundingBox();
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if ( m_extentLength == m_extentLength.defaultValue() && caseBB.radius() < 1000 )
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{
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m_extentLength = caseBB.radius() * 0.1;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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@ -139,7 +139,6 @@ private:
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RimSimWellInViewCollection* simulationWellCollection() const;
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RimSimWellInViewCollection* simulationWellCollection() const;
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void updateAzimuthLine();
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void updateAzimuthLine();
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void updateSimulationWellCenterline() const;
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void updateSimulationWellCenterline() const;
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void updateWellExtentDefaultValue();
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void addExtents( std::vector<cvf::Vec3d>& polyLine ) const;
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void addExtents( std::vector<cvf::Vec3d>& polyLine ) const;
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void updateName();
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void updateName();
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static double azimuthInRadians( cvf::Vec3d vec );
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static double azimuthInRadians( cvf::Vec3d vec );
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