Fault Reactivation Export: Use transform instead of orientation.

This commit is contained in:
Kristian Bendiksen committed 2023-09-29 14:43:48 +02:00
1 parent 33670df887
commit ca89bc429f
2 files changed
+20 -16

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@@ -45,12 +45,12 @@ private:
const std::map<RigFaultReactivationModel::GridPart, std::string>& partNames,
const std::vector<std::pair<RigGriddedPart3d::BorderSurface, std::string>>& borders,
const std::map<std::pair<RigFaultReactivationModel::GridPart, RigGriddedPart3d::BorderSurface>, int>& faces,
const std::map<RigGriddedPart3d::Boundary, std::string>& boundaries,
const std::pair<cvf::Vec3d, cvf::Vec3d>& orientation );
const std::map<RigGriddedPart3d::Boundary, std::string>& boundaries );
static std::pair<bool, std::string> printAssembly( std::ostream& stream,
const RigFaultReactivationModel& model,
const std::map<RigFaultReactivationModel::GridPart, std::string>& partNames );
const std::map<RigFaultReactivationModel::GridPart, std::string>& partNames,
const std::pair<cvf::Vec3d, cvf::Vec3d>& transform );
static std::pair<bool, std::string> printMaterials( std::ostream& stream );