mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Tensor flow improvements
New GUI settings for tensor length control, fluid selection, NNC data selection and aggregated visualization. Possibility to change vector start position. Improved vector visualization.
This commit is contained in:
committed by
Magne Sjaastad
parent
2feb9d0cd7
commit
cc5335d46f
@@ -36,6 +36,19 @@ cvf::Vec3d
|
||||
return centerCoord;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Vec3d GeometryTools::computeTriangleCenter( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2 )
|
||||
{
|
||||
cvf::Vec3d centerCoord = v0;
|
||||
centerCoord += v1;
|
||||
centerCoord += v2;
|
||||
centerCoord /= 3.0;
|
||||
|
||||
return centerCoord;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Ez = Plane normal, Ex = in XY plane (horizontal), Ey = semi vertical upwards
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -36,6 +36,9 @@ class GeometryTools
|
||||
public:
|
||||
static cvf::Vec3d
|
||||
computeFaceCenter( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2, const cvf::Vec3d& v3 );
|
||||
static cvf::Vec3d computeTriangleCenter( const cvf::Vec3d& v0, const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
|
||||
template <typename Vec3Type>
|
||||
static Vec3Type computePolygonCenter( const std::vector<Vec3Type>& polygon );
|
||||
static cvf::Mat3f computePlaneHorizontalRotationMx( const cvf::Vec3f& inPlaneVec0, const cvf::Vec3f& inPlaneVec1 );
|
||||
|
||||
static cvf::Vec3d projectPointOnLine( const cvf::Vec3d& p1,
|
||||
|
||||
@@ -21,6 +21,25 @@
|
||||
|
||||
namespace cvf
|
||||
{
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
template <typename Vec3Type>
|
||||
Vec3Type GeometryTools::computePolygonCenter(const std::vector<Vec3Type>& polygon)
|
||||
{
|
||||
Vec3Type s;
|
||||
|
||||
for (size_t i = 0; i < polygon.size(); i++)
|
||||
{
|
||||
s.x() += polygon[i].x();
|
||||
s.y() += polygon[i].y();
|
||||
s.z() += polygon[i].z();
|
||||
}
|
||||
s /= polygon.size();
|
||||
return s;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user