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#5019 Use the static methods to color intersections as well
Move all the color/texture generation methods into a separate tools class. (Only scope wise)
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@@ -223,3 +223,12 @@ private:
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std::array<float, 8> m_weights;
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int m_count;
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};
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class RivIntersectionGeometryGeneratorIF
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{
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public:
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virtual bool isAnyGeometryPresent() const = 0;
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virtual const std::vector<size_t>& triangleToCellIndex() const = 0;
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virtual const std::vector<RivIntersectionVertexWeights>& triangleVxToCellCornerInterpolationWeights() const = 0;
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virtual const cvf::Vec3fArray* triangleVxes() const = 0;
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};
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