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#4857 Avoid switching active view when creating intersectinos
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@@ -128,7 +128,7 @@ void RicCopyIntersectionsToAllViewsInCaseFeature::copyIntersectionsToOtherViews(
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intersection->xmlCapability()->copyByXmlSerialization( caf::PdmDefaultObjectFactory::instance() ) );
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intersection->xmlCapability()->copyByXmlSerialization( caf::PdmDefaultObjectFactory::instance() ) );
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CVF_ASSERT( copy );
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CVF_ASSERT( copy );
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destCollection->appendIntersectionAndUpdate( copy );
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destCollection->appendIntersectionAndUpdate( copy, false );
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// Resolve references after object has been inserted into the project data model
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// Resolve references after object has been inserted into the project data model
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copy->resolveReferencesRecursively();
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copy->resolveReferencesRecursively();
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@@ -119,7 +119,7 @@ void RicNewAzimuthDipIntersectionFeatureCmd::redo()
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intersection->setLengthDown( cvf::Math::floor( bBox.extent()[2] / 2 ) );
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intersection->setLengthDown( cvf::Math::floor( bBox.extent()[2] / 2 ) );
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}
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}
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m_intersectionCollection->appendIntersectionAndUpdate( intersection );
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m_intersectionCollection->appendIntersectionAndUpdate( intersection, false );
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Riu3dSelectionManager::instance()->deleteAllItems();
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Riu3dSelectionManager::instance()->deleteAllItems();
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Riu3DMainWindowTools::selectAsCurrentItem( intersection, false );
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Riu3DMainWindowTools::selectAsCurrentItem( intersection, false );
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@@ -106,7 +106,7 @@ void RicNewSimWellIntersectionCmd::redo()
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intersection->type = RimIntersection::CS_SIMULATION_WELL;
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intersection->type = RimIntersection::CS_SIMULATION_WELL;
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intersection->simulationWell = m_simWell;
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intersection->simulationWell = m_simWell;
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m_intersectionCollection->appendIntersectionAndUpdate( intersection );
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m_intersectionCollection->appendIntersectionAndUpdate( intersection, false );
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}
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}
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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@@ -94,7 +94,7 @@ void RicPasteIntersectionsFeature::onActionTriggered( bool isChecked )
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if ( i == intersectionObjects.size() - 1 )
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if ( i == intersectionObjects.size() - 1 )
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{
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{
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intersectionCollection->appendIntersectionAndUpdate( intersection );
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intersectionCollection->appendIntersectionAndUpdate( intersection, false );
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}
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}
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else
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else
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{
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{
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