#1487 Remove wrongful use of RiaApplication and active view in fracture cell intersection calculation

This commit is contained in:
Jacob Støren
2017-05-16 17:52:57 +02:00
parent d298963d94
commit ceb260e5da
3 changed files with 8 additions and 17 deletions

View File

@@ -139,24 +139,15 @@ const std::vector<cvf::Vec3f>& RimFracture::nodeCoords() const
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<size_t> RimFracture::getPotentiallyFracturedCells()
std::vector<size_t> RimFracture::getPotentiallyFracturedCells(const RigMainGrid* mainGrid)
{
std::vector<size_t> cellindecies;
RiaApplication* app = RiaApplication::instance();
RimView* activeView = RiaApplication::instance()->activeReservoirView();
if (!activeView) return cellindecies;
RimEclipseView* activeRiv = dynamic_cast<RimEclipseView*>(activeView);
if (!activeRiv) return cellindecies;
const RigMainGrid* mainGrid = activeRiv->mainGrid();
if (!mainGrid) return cellindecies;
const std::vector<cvf::Vec3f>& nodeCoordVec = nodeCoords();
if (!hasValidGeometry()) computeGeometry();
const std::vector<cvf::Vec3f>& nodeCoordVec = nodeCoords();
cvf::BoundingBox polygonBBox;
for (cvf::Vec3f nodeCoord : nodeCoordVec) polygonBBox.add(nodeCoord);

View File

@@ -40,6 +40,7 @@ class RimEllipseFractureTemplate;
class RivWellFracturePartMgr;
class RimFractureTemplate;
class RigFracturedEclipseCellExportData;
class RigMainGrid;
//==================================================================================================
///
@@ -86,7 +87,7 @@ public:
const std::vector<cvf::uint>& triangleIndices() const;
const std::vector<cvf::Vec3f>& nodeCoords() const;
std::vector<size_t> getPotentiallyFracturedCells();
std::vector<size_t> getPotentiallyFracturedCells(const RigMainGrid* mainGrid);
virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue) override;
cvf::Vec3d fracturePosition() const;