Bugfix: Do not change mesh mode when adding a range filter

This commit is contained in:
Magne Sjaastad
2014-10-29 08:13:37 +01:00
parent d9d4fdab3f
commit cff0313519
3 changed files with 13 additions and 3 deletions

View File

@@ -294,7 +294,7 @@ void RiuViewer::slotRangeFilterI()
mainWindow->setCurrentObjectInTreeView(rangeFilter);
}
m_reservoirView->setShowFaultsOnly(false);
m_reservoirView->setSurfaceDrawstyle();
}
//--------------------------------------------------------------------------------------------------
@@ -329,7 +329,7 @@ void RiuViewer::slotRangeFilterJ()
mainWindow->setCurrentObjectInTreeView(rangeFilter);
}
m_reservoirView->setShowFaultsOnly(false);
m_reservoirView->setSurfaceDrawstyle();
}
//--------------------------------------------------------------------------------------------------
@@ -364,7 +364,7 @@ void RiuViewer::slotRangeFilterK()
mainWindow->setCurrentObjectInTreeView(rangeFilter);
}
m_reservoirView->setShowFaultsOnly(false);
m_reservoirView->setSurfaceDrawstyle();
}
//--------------------------------------------------------------------------------------------------