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Various operations on color legends
This commit is contained in:
committed by
Magne Sjaastad
parent
fd475589a5
commit
d39bcb31ab
@@ -18,6 +18,11 @@
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#include "RimColorLegendCollection.h"
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#include "RimColorLegend.h"
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#include "RimRegularLegendConfig.h"
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#include "RimColorLegendItem.h"
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#include "RimProject.h"
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#include <QString>
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CAF_PDM_SOURCE_INIT( RimColorLegendCollection, "ColorLegendCollection" );
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@@ -26,10 +31,16 @@ CAF_PDM_SOURCE_INIT( RimColorLegendCollection, "ColorLegendCollection" );
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//--------------------------------------------------------------------------------------------------
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RimColorLegendCollection::RimColorLegendCollection()
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{
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CAF_PDM_InitObject( "ColorLegendCollection", ":/Formations16x16.png", "", "" );
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CAF_PDM_InitObject( "Color Legend Collection", ":/Legend.png", "", "" );
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CAF_PDM_InitFieldNoDefault( &m_colorLegends, "ColorLegends", "", "", "", "" );
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m_colorLegends.uiCapability()->setUiHidden( true );
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CAF_PDM_InitFieldNoDefault( &m_standardColorLegends,
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"StandardColorLegends",
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"Standard Color Legends",
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":/Legend.png",
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"",
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"" );
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CAF_PDM_InitFieldNoDefault( &m_customColorLegends, "CustomColorLegends", "Custom Color Legends", ":/Legend.png", "", "" );
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}
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//--------------------------------------------------------------------------------------------------
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@@ -42,17 +53,86 @@ RimColorLegendCollection::~RimColorLegendCollection()
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimColorLegendCollection::appendColorLegend( RimColorLegend* colorLegend )
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void RimColorLegendCollection::appendCustomColorLegend( RimColorLegend* colorLegend )
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{
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m_colorLegends.push_back( colorLegend );
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m_customColorLegends.push_back( colorLegend );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimColorLegend*> RimColorLegendCollection::colorLegends() const
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bool RimColorLegendCollection::isStandardColorLegend( RimColorLegend* legend )
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{
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return m_colorLegends.childObjects();
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for ( auto standardLegend : m_standardColorLegends )
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{
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if ( legend == standardLegend ) return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimColorLegendCollection::deleteCustomColorLegends()
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{
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m_customColorLegends.deleteAllChildObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimColorLegendCollection::createStandardColorLegends()
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{
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typedef caf::AppEnum<RimRegularLegendConfig::ColorRangesType> ColorRangeEnum;
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for ( size_t typeIdx = 0; typeIdx < ColorRangeEnum::size(); typeIdx++ )
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{
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QString legendName = ColorRangeEnum::uiTextFromIndex( typeIdx );
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cvf::Color3ubArray colorArray =
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RimRegularLegendConfig::colorArrayFromColorType( ColorRangeEnum::fromIndex( typeIdx ) );
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RimColorLegend* colorLegend = new RimColorLegend;
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colorLegend->setColorLegendName( legendName );
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for ( int i = (int)colorArray.size() - 1; i > -1; i-- ) // reverse to assign last color to top of legend
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{
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cvf::Color3f color3f( colorArray[i] );
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QColor colorQ( colorArray[i].r(), colorArray[i].g(), colorArray[i].b() );
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RimColorLegendItem* colorLegendItem = new RimColorLegendItem;
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colorLegendItem->setValues( colorQ.name(), i, color3f );
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colorLegend->appendColorLegendItem( colorLegendItem );
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colorLegend->setReadOnly( true );
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}
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m_standardColorLegends.push_back( colorLegend );
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}
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this->updateConnectedEditors();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimColorLegend*> RimColorLegendCollection::customColorLegends() const
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{
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std::vector<RimColorLegend*> allLegends;
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auto standardLegends = m_standardColorLegends.childObjects();
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for ( auto l : standardLegends )
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{
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allLegends.push_back( l );
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}
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auto customLegends = m_customColorLegends.childObjects();
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for ( auto l : customLegends )
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{
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allLegends.push_back( l );
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}
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return allLegends;
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}
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//--------------------------------------------------------------------------------------------------
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