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#3777 Annotations. Use Bounding box to decide whether to draw an object or not
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34
ApplicationCode/Application/Tools/RiaBoundingBoxTools.cpp
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34
ApplicationCode/Application/Tools/RiaBoundingBoxTools.cpp
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2011- Statoil ASA
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// Copyright (C) 2013- Ceetron Solutions AS
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RiaBoundingBoxTools.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::BoundingBox RiaBoundingBoxTools::inflate(const cvf::BoundingBox& boundingBox, double factor)
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{
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cvf::Vec3d center = boundingBox.center();
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cvf::Vec3d sizes = boundingBox.extent() * factor;
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cvf::Vec3d newMin(center.x() - sizes.x() / 2.0, center.y() - sizes.y() / 2.0, center.z() - sizes.z() / 2.0);
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cvf::Vec3d newMax(center.x() + sizes.x() / 2.0, center.y() + sizes.y() / 2.0, center.z() + sizes.z() / 2.0);
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return cvf::BoundingBox(newMin, newMax);
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}
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